Rarity: Uncommon
Number: 728
Description: Exhaust a friendly unit. If you do, for each aspect it has, exhaust an enemy unit in the same arena.
Aspect: Cunning;Heroism
Card Type: Event
T...
Rarity: Common
Number: 506
Description: Look at the top card of your deck. You may play it. It costs 1 resource less. If you don't, you may discard it.
Aspect: Cunning
Card Type: Event
...
Rarity: Common
Number: 491
Description: When Played: You may pay 1 resource. If you do, give a Shield token to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Twi'lek
Co...
Rarity: Common
Number: 724
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehic...
Rarity: Common
Number: 729
Description: When Played: You may pay 1 resource. If you do, give a Shield token to this unit.
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Twi'lek
Co...
Rarity: Common
Number: 492
Description: On Attack: If no other units have attacked this phase (including enemy units), you may give a unit -2/-0 for this phase.
Aspect: Cunning
Card Type:...
Rarity: Common
Number: 732
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehicle;...
Rarity: Common
Number: 502
Description: On Attack: You may put a card from your discard pile on the bottom of your deck. If you do, create a Credit token.
Aspect: Cunning
Card Type: Unit
...
Rarity: Common
Number: 751
Description: When Played: Give an Experience token to another friendly Underworld unit.
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost: 2
Power:...
Rarity: Common
Number: 744
Description: Look at the top card of your deck. You may play it. It costs 1 resource less. If you don't, you may discard it.
Aspect: Cunning
Card Type: Event
...
Rarity: Common
Number: 511
Description: Create a Credit token. You may deal damage to a unit equal to the number of friendly Credit tokens.
Aspect: Cunning
Card Type: Event
Traits: Supp...
Rarity: Common
Number: 494
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehicle;...
Rarity: Common
Number: 749
Description: Create a Credit token. You may deal damage to a unit equal to the number of friendly Credit tokens.
Aspect: Cunning
Card Type: Event
Traits: Supp...
Rarity: Common
Number: 498
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
...
Rarity: Common
Number: 514
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
Card Type: Unit
Traits: Bounty Hunter;Unde...
Rarity: Common
Number: 736
Description: Raid 2 (This unit gets +2/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '