Rarity: Common
Number: 473
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Underworld;Nihil
Cost: 1
P...
Rarity: Common
Number: 709
Description: Deal 3 damage to a unit. If there are 4 or more different aspects amoing friendly units, you may deal 5 damage to that unit instead.
Aspect: Aggressi...
Rarity: Common
Number: 471
Description: Deal 3 damage to a unit. If there are 4 or more different aspects amoing friendly units, you may deal 5 damage to that unit instead.
Aspect: Aggressi...
Rarity: Uncommon
Number: 489
Description: Attached unit gains: "On Attack: Discard a card from your deck. If its cost is odd, create a Credit token."
Aspect: Cunning;Heroism
Card Type: Up...
Rarity: Common
Number: 484
Description: Hidden (This unit can't be attacked if it was played this phase.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type: ...
Rarity: Common
Number: 462
Description: When Played: You may pay 1 resource. If you do, deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Bounty Hunt...
Rarity: Common
Number: 486
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Rebel;Vehic...
Rarity: Common
Number: 495
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
When Played: If no resources were paid to play this unit, give an...
Rarity: Common
Number: 715
Description: When Played: You may deal 2 damage to an exhausted ground unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Speeder;Vehicle
Cost: 4
Powe...
Rarity: Uncommon
Number: 490
Description: Exhaust a friendly unit. If you do, for each aspect it has, exhaust an enemy unit in the same arena.
Aspect: Cunning;Heroism
Card Type: Event
T...
Rarity: Uncommon
Number: 727
Description: Attached unit gains: "On Attack: Discard a card from your deck. If its cost is odd, create a Credit token."
Aspect: Cunning;Heroism
Card Type: Up...
Rarity: Common
Number: 733
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
When Played: If no resources were paid to play this unit, give an...
Rarity: Common
Number: 482
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Underworld
...
Rarity: Common
Number: 722
Description: Hidden (This unit can't be attacked if it was played this phase.)Raid 2 (This unit gets +2/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type: ...
Rarity: Common
Number: 730
Description: On Attack: If no other units have attacked this phase (including enemy units), you may give a unit -2/-0 for this phase.
Aspect: Cunning
Card Type:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '