Rarity: Common
Number: 402
Description: When Played: Search the top 5 cards of your deck for a Bounty Hunter unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a...
Rarity: Common
Number: 655
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Droid;Bounty Hunter
Cost: 2
Power: ...
Rarity: Common
Number: 640
Description: When Played: Search the top 5 cards of your deck for a Bounty Hunter unit, reveal it, and draw it. (Put the other cards on the bottom of your deck in a...
Rarity: Common
Number: 419
Description: On Attack: If you control a ground unit, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Vehicle;Transport
Cost: 3
Power: 1
...
Rarity: Common
Number: 657
Description: On Attack: If you control a ground unit, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Vehicle;Transport
Cost: 3
Power: 1
...
Rarity: Uncommon
Number: 420
Description: Action [defeat a friendly Credit token]: Take control of this unit. Any player may use this ability.
Aspect: Command
Card Type: Unit
Traits: Bo...
Rarity: Uncommon
Number: 658
Description: Action [defeat a friendly Credit token]: Take control of this unit. Any player may use this ability.
Aspect: Command
Card Type: Unit
Traits: Bo...
Rarity: Common
Number: 421
Description: When Played: You may attack with a unit. If it's a Bounty Hunter, it gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Bounty H...
Rarity: Common
Number: 431
Description: Give a unit +1/+1 for this phase for each different aspect among units you control.
Aspect: Command
Card Type: Event
Traits: Innate
Cost: 2
Rarity: Common
Number: 659
Description: When Played: You may attack with a unit. If it's a Bounty Hunter, it gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Bounty H...
Rarity: Common
Number: 669
Description: Give a unit +1/+1 for this phase for each different aspect among units you control.
Aspect: Command
Card Type: Event
Traits: Innate
Cost: 2
Rarity: Uncommon
Number: 422
Description: When Played/On Attack: The next Underworld unit you play this phase costs 1 less.
Aspect: Command
Card Type: Unit
Traits: Speeder;Underworld;Ve...
Rarity: Common
Number: 432
Description: Give an Experience token to a friendly unit. That unit deals damage equal to its power to an enemy unit in the same arena.
Aspect: Command
Card Typ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '