Rarity: Common
Number: 429
Description: Exhaust a friendly unit. If you do, give 2 Experience tokens to it.
Aspect: Command
Card Type: Event
Traits: Learned
Cost: 1
Rarity: Common
Number: 411
Description: When Played: Give an Experience token to this unit for each different aspect among units you control.
Aspect: Command;Heroism
Card Type: Unit
Tra...
Rarity: Common
Number: 649
Description: When Played: Give an Experience token to this unit for each different aspect among units you control.
Aspect: Command;Heroism
Card Type: Unit
Tra...
Rarity: Uncommon
Number: 412
Description: AmbushWhen Played: You may pay 1. If you do, this unit gets +1/+1 for this phase.
Aspect: Command;Heroism
Card Type: Unit
Traits: Transport;Und...
Rarity: Common
Number: 635
Description: Defeat a non-leader unit. If you do, heal 3 damage from your base.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 6
Rarity: Uncommon
Number: 650
Description: Ambush
When Played: You may pay 1. If you do, this unit gets +1/+1 for this phase.
Aspect: Command;Heroism
Card Type: Unit
Traits: Transport;Un...
Rarity: Common
Number: 668
Description: Search the top 8 cards of your deck for a [Vigilance], [Aggression], or [Cunning] unit, reveal it, and draw it. (Put the rest of the cards on the botto...
Rarity: Common
Number: 415
Description: When Played: Another friendly unit gets +1/+1 for this phase.
Aspect: Command
Card Type: Unit
Traits: Underworld;Bounty Hunter
Cost: 1
Power:...
Rarity: Legendary
Number: 449
Description: Hidden
When Played/When Defeated: Ready another friendly unit. It can't be attacked this phase.
Aspect: Aggression;Heroism
Card Type: Unit
Tra...
Rarity: Common
Number: 653
Description: When Played: Another friendly unit gets +1/+1 for this phase.
Aspect: Command
Card Type: Unit
Traits: Underworld;Bounty Hunter
Cost: 1
Power:...
Rarity: Uncommon
Number: 416
Description: On Attack: You may give an Experience token to another non-leader unit that shares a Trait with a friendly leader.
Aspect: Command
Card Type: Uni...
Rarity: Common
Number: 399
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost...
Rarity: Uncommon
Number: 654
Description: On Attack: You may give an Experience token to another non-leader unit that shares a Trait with a friendly leader.
Aspect: Command
Card Type: Uni...
Rarity: Common
Number: 637
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command;Villainy
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost...
Rarity: Common
Number: 417
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Droid;Bounty Hunter
Cost: 2
Power: ...
Rarity: Common
Number: 639
Description: When Played: If you control another Villainy unit, you may deal 2 damage to a ground unit.
Aspect: Command;Villainy
Card Type: Unit
Traits: Under...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '