Rarity: Uncommon
Number: 564
Description: On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attack.
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Rarity: Special
Number: 409
Description: When Played: Search the top 5 cards of your deck for a unit that shares an aspect with a friendly unit, reveal it, and draw it. (Put the other cards o...
Rarity: Legendary
Number: 565
Description: HiddenWhen Played: Search the top 10 cards of your deck for any number of Droid units with combined cost 5 or less and play each of them for free.
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Rarity: Uncommon
Number: 363
Description: When Played: Each player chooses a unit they control. Defeat those units.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Transport...
Rarity: Uncommon
Number: 369
Description: While this unit is upgraded, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigilance...
Rarity: Common
Number: 625
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Trooper
Cost: 5
Power: 4
HP: 6
Ar...
Rarity: Common
Number: 608
Description: When Played: You may defeat an enemy Credit token.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 3
HP: 4
Arena ...
Rarity: Uncommon
Number: 332
Description: On Attack: You may give a space unit -2/-0 for this phase. You may give a ground unit +2/+0 for this phase.
Aspect: Command;Cunning;Heroism
Card ...
Rarity: Common
Number: 334
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Rarity: Common
Number: 572
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
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Rarity: Uncommon
Number: 708
Description: Deal 1 damage to a unit.
When this even is discarded from your hand or deck: You may deal 1 damage to a unit.
Aspect: Aggression
Card Type: Event...
Rarity: Common
Number: 467
Description: Discard 2 cards from your deck. You may return a Aggression card discarded this way to your hand.
Aspect: Aggression
Card Type: Event
Traits: Gam...
Rarity: Common
Number: 374
Description: This unit costs 1 resource less to play for each friendly damaged unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
...
Rarity: Common
Number: 475
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Fighter;Underworld;Vehicle
Cost...
Rarity: Uncommon
Number: 575
Description: When the regroup phase starts: You may give an Experience token to a non-leader unit. If you do, that unit can't ready during this regroup phase.
A...
Rarity: Common
Number: 612
Description: This unit costs 1 resource less to play for each friendly damaged unit.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
...
Rarity: Common
Number: 423
Description: When Defeated: You may resource this unit from its owner's discard pile.
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter;Underworld
Cost:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '