Rarity: Common
Number: 377
Description: When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld
Cost: 1
P...
Rarity: Common
Number: 388
Description: When Played: You may defeat a non-leader unit with 4 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter
C...
Rarity: Common
Number: 424
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP...
Rarity: Common
Number: 615
Description: When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld
Cost: 1
P...
Rarity: Common
Number: 379
Description: On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top of y...
Rarity: Common
Number: 662
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP...
Rarity: Common
Number: 617
Description: On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top of y...
Rarity: Common
Number: 425
Description: When Played: If a friendly unit was defeated this phase, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Rebel;Vehicle;Transport
...
Rarity: Common
Number: 389
Description: Attached unit gains: "On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. (Otherwise, leave it on top.)"
Aspect: Vi...
Rarity: Common
Number: 380
Description: When Defeated: Each player creates a Credit token.
Aspect: Vigilance
Card Type: Unit
Traits: Bounty Hunter
Cost: 2
Power: 2
HP: 3
Arena T...
Rarity: Common
Number: 382
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Shielded (When you play this unit, give a Shield token to it.)
Aspe...
Rarity: Common
Number: 627
Description: Attached unit gains: "On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. (Otherwise, leave it on top.)"
Aspect: Vi...
Rarity: Common
Number: 620
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Shielded (When you play this unit, give a Shield token to it.)
Aspe...
Rarity: Common
Number: 631
Description: This upgrade costs 1 less to play on a Unique unit.
Aspect: Vigilance
Card Type: Upgrade
Traits: Learned
Cost: 4
Power: 3
HP: 3
Rarity: Common
Number: 624
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
...
Rarity: Common
Number: 387
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Trooper
Cost: 5
Power: 4
HP: 6
Ar...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '