Rarity: Common
Number: 053/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional ...
Rarity: Common
Number: 052/298
Description: SHIELD (+1 Might while I'm a defender.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Poro
Domain: Calm
Flavor Text: It ...
Rarity: Uncommon
Number: 183/298
Description: ACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Energy Cost: ...
Rarity: Uncommon
Number: 226/298
Description: When you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.
Energy Cost: 4
Power C...
Rarity: Uncommon
Number: 144/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
If an enemy unit has died this turn, this costs 2 less.
Draw 2.
Energy Cost...
Rarity: Common
Number: 094/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Play a ready 3 Might Sprite unit token with TEM...
Rarity: Uncommon
Number: 063/298
Description: When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Friendly buffed units have DEFLECT if they didn't...
Rarity: Common
Number: 051/298
Description: When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Moun...
Rarity: Uncommon
Number: 225/298
Description: When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)
Energy Cost: ...
Rarity: Common
Number: 176/298
Description: You may play me to an open battlefield.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Chaos
Fl...
Rarity: Common
Number: 093/298
Description: Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Mind
F...
Rarity: Common
Number: 014/298
Description: ACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a...
Rarity: Uncommon
Number: 287/298
Description: When you conquer here, recycle one of your runes
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 175/298
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Chaos
Flavor Text: Few people laughed when she claimed she was ...
Rarity: Uncommon
Number: 020/298
Description: LEGION - When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
Energy Cost: 5
Power Cost: 1
M...
Rarity: Uncommon
Number: 182/298
Description: When this is played, discarded, or killed, draw 1.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Chaos
Flavor Text: T...
Rarity: Common
Number: 050/298
Description: ACTION (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Energy Cost: 2
Power Cost: 1
Might: 0
C...
Rarity: Common
Number: 092/298
Description: When you play me, deal 6 to an enemy unit at a battlefield.
Energy Cost: 6
Power Cost: 2
Might: 6
Card Type: Unit
Tag: Bilgewater;Pirate
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '