Rarity: Rare
Number: 26
Epic Action: Epic Action: Discard 3 cards from your deck. You may return a card discarded this way to the top of your deck.
Aspect: Aggression
Card Type: Base
Tr...
Rarity: Common
Number: 292 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Uncommon
Number: 3
Description: Sentinel
When Played: You may deal 3 damage to a ground unit. If you control a [Command] or [Cunning] unit, you may deal 5 damage to a ground unit inst...
Rarity: Common
Number: 286 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Legendary
Number: 26
Description: When Attack Ends: If this unit survived, search the top 5 cards of your deck for an Underworld unit and play it. It costs 4 less and enters play read...
Rarity: Legendary
Number: 6
Description: When Attack Ends: If this unit survived, search the top 5 cards of your deck for an Underworld unit and play it. It costs 4 less and enters play ready...
Rarity: Common
Number: 294 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Cunning
Card...
Rarity: Uncommon
Number: 25
Description: On Attack: You may give a space unit -2/-0 for this phase. You may give a ground unit +2/+0 for this phase.
Aspect: Command;Cunning;Heroism
Card T...
Rarity: Common
Number: 291 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Aggression
C...
Rarity: Uncommon
Number: 27
Description: When Played: Exhaust an enemy unit. If you do and that unit costs 3 or less, its controller discards a card from their hand.
Aspect: Aggression;Cunn...
Rarity: Common
Number: 288 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Command
Card...
Rarity: Common
Number: 285 // T05
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Vigilance
Ca...
Rarity: Rare
Number: 283
Epic Action: Epic Action [defeat a friendly token]: Give an Experience or Shield token to a unit, or create a Credit token.
Aspect: Vigilance
Card Type: Base
Tr...
Rarity: Common
Number: 286 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Rarity: Common
Number: 291 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Rarity: Common
Number: 285 // T04
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignor...
Rarity: Common
Number: 288 // T06
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '