Rarity: Uncommon
Number: 295/298
Description: Units can't move from here to base.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 229/298
Description: Kill a unit.
Energy Cost: 4
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Order
Flavor Text: A brief moment of turmoil -- then peac...
Rarity: Common
Number: 219/298
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
Tag: Demacia;Elite
Domain: Order
Flavor Text: He knew his orders: hold the line, or there woul...
Rarity: Uncommon
Number: 145/298
Description: REACTION (Play at any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn.
Energy Cost: 1
Power C...
Rarity: Rare
Number: 259/298
Description: 2, Exhaust: Move a friendly unit to or from your base.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
Tag: Yasuo
Domain: Calm;Ch...
Rarity: Common
Number: 178/298
Description: DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.)
Energy Cost: 5
Power Cost: 1
Might: 5
Card Type: Unit
Domain: Chaos
...
Rarity: Epic
Number: 123/298
Description: Exhaust all friendly units, then deal 12 to all units at battlefields.
Energy Cost: 7
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Mind
...
Rarity: Rare
Number: 200/298
Description: When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
Fury - Deal 2 to an enemy unit he...
Rarity: Common
Number: 217/298
Description: LEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.)
Energy...
Rarity: Uncommon
Number: 293/298
Description: When you hold here, if you have 7+ units here, you win the game.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: N...
Rarity: Uncommon
Number: 292/298
Description: The first time you choose a friendly unit with a spell here each turn, draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefie...
Rarity: Rare
Number: 074/298
Description: SHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
Other friendly units here have SHIELD.
Energy Cost: 4
Powe...
Rarity: Uncommon
Number: 291/298
Description: When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
...
Rarity: Uncommon
Number: 021/298
Description: Exhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Energy Cost: 2
Pow...
Rarity: Common
Number: 137/298
Description: TANK (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Energy Cost: 7
Power Cost: 0
Might: 6
Card Type:...
Rarity: Common
Number: 177/298
Description: When a friendly unit moves from my location, I may be moved with it.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Shurima
...
Rarity: Uncommon
Number: 288/298
Description: When you hold here, you may channel 1 rune exhausted.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '