Rarity: Rare
Number: 040/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that'...
Rarity: Rare
Number: 130/166
Description: [EMPOWER 3 and 1 Order] (3 and 1 Order: Empower me. Use only if not Empowered.)
[EMPOWERED] Your units that are [EMPOWERED] have +2 Might (including ...
Rarity: Rare
Number: 107/166
Description: Return any number of enemy Order (Order) units with total Might 5 or less to their owners' hands.
Energy Cost: 1
Power Cost: 1
Card Type: Spell...
Rarity: Epic
Number: 044/166
Description: When you play your first card each turn, if I'm at a battlefield, your next card costs 2 and 2 Runes less.
Energy Cost: 7
Might: 7
Card Type: U...
Rarity: Uncommon
Number: 079/166
Description: [EMPOWER 5 and 1 Body] (5 and 1 Body: Empower me. Use only if not Empowered.)
[EMPOWERED] When I attack or defend, choose a unit here. Increase m...
Rarity: Common
Number: 047/166
Description: [EMPOWER 2] (2: Empower me. Use only if not Empowered.)
When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle...
Rarity: Rare
Number: 145/166
Description: When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes.
Card Type: Legend
Tag: Na...
Rarity: Uncommon
Number: 055/166
Description: [EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] Your spells cost 1 and 1 Rune less, to a minimum of 1.
Rarity: Rare
Number: 039/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Energy Cos...
Rarity: Rare
Number: 084/166
Description: [EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in com...
Rarity: Rare
Number: 038/166
Description: I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 Might this turn.
Energy Cost: 4
Po...
Rarity: Uncommon
Number: 010/166
Description: [ACTION] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your t...
Rarity: Uncommon
Number: 056/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
[PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of the...
Rarity: Rare
Number: 29
Epic Action: Epic Action [1]: Return a friendly resource to its owner's hand. If you do, resource the top card of your deck.
Aspect: Cunning
Card Type: Base
Trai...
Rarity: Rare
Number: 1
Description: When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.
Aspect: Command;Vigilance;Villainy
Card Type: Unit
Tra...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '