Rarity: Uncommon
Number: 042/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
If this was attached to me this turn, I have an additional +2 Might.
+1 Might.
Energy C...
Rarity: Uncommon
Number: 071/221
Description: Your Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlef...
Rarity: Uncommon
Number: 133/221
Description: [EQUIP Chaos] (Chaos: Attach this to a unit you control.)
[GANKING] (I can move from battlefield to battlefield)
Energy Cost: 3
Might: 2
Ca...
Rarity: Common
Number: 151/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
G...
Rarity: Common
Number: 003/221
Description: [ACTION] (Play on your turn or in showdowns.)
[REPEAT 1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [ASSAULT 2]. ...
Rarity: Uncommon
Number: 013/221
Description: You may pay 1 and Fury as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
...
Rarity: Uncommon
Number: 161/221
Description: [EQUIP Order] (Order: Attach this to a unit you control.)
+3 Might
Energy Cost: 4
Power Cost: 0
Might: 0
Card Type: Gear
Tag: Equipment...
Rarity: Uncommon
Number: 132/221
Description: When you play me, return another friendly unit and an enemy unit to their owners' hands.
Energy Cost: 7
Power Cost: 2
Might: 8
Card Type:...
Rarity: Uncommon
Number: 041/221
Description: When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Energy Cost: 2
Might: 2
Card Type: Unit...
Rarity: Common
Number: 002/221
Description: [ACCELERATE] (You may pay 1 and Fury as an additional cost to have me enter ready.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Eq...
Rarity: Uncommon
Number: 011/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipm...
Rarity: Uncommon
Number: 131/221
Description: [ACCELERATE] (You may pay 1 and Chaos as an additional cost to have me enter ready.)
I have [ASSAULT] equal to the number of enemy units here. (+...
Rarity: Uncommon
Number: 065/298
Description: While I'm buffed, I have an additional +1 Might.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
Tag: Ionia
Domain: Calm
Flav...
Rarity: Uncommon
Number: 146/298
Description: ACTION (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost. Re...
Rarity: Uncommon
Number: 147/298
Description: When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 Might buff.)
Energy Cost: 4
Power Cost: 0...
Rarity: Common
Number: 096/298
Description: DEATHKNELL - Draw 1. (When I die, get the effect.)
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Freljord
Domain: Mind
F...
Rarity: Uncommon
Number: 024/298
Description: ACTION (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
Energy Cost: 3
Power Cost: 1
Might: 0
Card Type: S...
Rarity: Uncommon
Number: 296/298
Description: Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Energy Cost: 0...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '