Rarity: Common
Number: 116/166
Description: Choose a unit. Its base Might becomes 5 this turn.
[FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)
Rarity: Rare
Number: 132/166
Description: When you play me, name a spell.
While I'm at a battlefield, opponents can't play spells with that name.
Energy Cost: 2
Power Cost: 1
Might: 3
...
Rarity: Epic
Number: 142/166
Description: [ACTION] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "2 Runes: Ready me."
Energy Cost: 4
Card Type: Signatu...
Rarity: Rare
Number: 147/166
Description: [ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.)
Card Type: Legend
Tag: Shen
Domain: Calm;Or...
Rarity: Common
Number: 117/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 M...
Rarity: Rare
Number: 141/166
Description: [REACTION] 2 Runes, Exhaust: [ADD] 2. Spend this Energy only to play units or activated abilities of units.
Card Type: Legend
Tag: Renekton
Dom...
Rarity: Rare
Number: 149/166
Description: [EMPOWER 2 and 2 Runes] (2 and 2 Runes: Empower me. Use only if not Empowered.)
1, Exhaust: Ready a gear.
[EMPOWERED] 1, Exhaust: Ready 2 gear.
Car...
Rarity: Common
Number: 070/166
Description: [EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)
Rarity: Rare
Number: 131/166
Description: Kill an enemy Chaos (Chaos) unit or gear.
Energy Cost: 2
Power Cost: 1
Card Type: Spell
Domain: Order
Flavor Text: Disorder is isolation. R...
Rarity: Common
Number: 002/166
Description: The first time I move each turn, choose a player. They [BURN 1]. (They put the top card of their Main Deck into their trash.)
Rarity: Rare
Number: 085/166
Description: Choose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card.
Energy Cost: 1
Card Type: Spell
D...
Rarity: Rare
Number: 015/166
Description: [ACTION] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm (Calm) unit.
Energy Cost: 1
Power Cost: 1
Card T...
Rarity: Uncommon
Number: 078/166
Description: [EMPOWER 1 and 2 Runes] (1 and 2 Runes: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +2 Might.
[EMPOWERED][DEATHKNELL] Channel 2 ru...
Rarity: Common
Number: 001/166
Description: [EMPOWER 5]. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [...
Rarity: Rare
Number: 061/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Ignore [DEFLECT] while paying this spell's cost.
Give an enemy Body (Body) unit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '