Rarity: Common
Number: 21 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Common
Number: 28 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 20 // T03
Description: If damage would be dealt to attached unit, prevent that damage. If you do, defeat a Shield token on it.
Epic Action: Epic Action: Play a card f...
Rarity: Common
Number: 25 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 24 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 27 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Aggression
Ca...
Rarity: Common
Number: 21 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 24 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Command
Card ...
Rarity: Common
Number: 21 // T02
Epic Action: Epic Action: Play a card from your hand, ignoring 1 of its Vigilance, Command, Aggression, or Cunning aspect penalties.
Aspect: Vigilance
Car...
Rarity: Rare
Number: 532
Epic Action: Epic Action [1]: Return a friendly resource to its owner's hand. If you do, resource the top card of your deck.
Aspect: Cunning
Card Type: Base
Tra...
Rarity: Rare
Number: 19
Epic Action: Epic Action [defeat a friendly token]: Give an Experience or Shield token to a unit, or create a Credit token.
Aspect: Vigilance
Card Type: Base
Tra...
Rarity: Common
Number: 27 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 302
Description: Shielded (When you play this unit, give a shield token to it.)
Aspect: Command;Vigilance
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 3
...
Rarity: Common
Number: 22 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 113/264
Description: When Played: You may pay 1 resource. If you do, give a Shield token to a unit.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld
Cost: 1...
Rarity: Common
Number: 20 // T01
Description: While paying resources, you may defeat this token. If you do, pay 1 resource less.
Epic Action: Epic Action: Play a card from your hand, ignori...
Rarity: Common
Number: 238/264
Description: On Attack: You may put a card from your discard pile on the bottom of your deck. If you do, create a Credit token.
Aspect: Cunning
Card Type: U...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '