Rarity: Common
Number: 242/264
Description: Look at the top card of your deck. You may play it. It costs 1 resource less. If you don't, you may discard it.
Aspect: Cunning
Card Type: Even...
Rarity: Common
Number: 257/264
Description: When Played: You may pay 1 resource. If you do, give an Experience token to another unit.
Card Type: Unit
Traits: Underworld
Cost: 1
Power:...
Rarity: Common
Number: 255/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Heroism
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 5
Power: 4
...
Rarity: Uncommon
Number: 148/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
When Played: You may pay 1. If you do, this unit gets +1/+1 for this phase.
Aspe...
Rarity: Common
Number: 100/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial...
Rarity: Uncommon
Number: 326
Description: On Attack: If this unit is attacking a unit, you may give this unit +4/+0 for this attack. If you do, defeat this unit after completing this attack.
...
Rarity: Common
Number: 261/264
Description: When Played: You may return an Underworld card from your discard pile to your hand.
Card Type: Unit
Traits: Underworld
Cost: 5
Power: 4
H...
Rarity: Common
Number: 115/264
Description: On Attack: You may reveal the top card of your deck. If it's not a unit, give an Experience token to another unit. (Leave the revealed card on top ...
Rarity: Common
Number: 281
Description: Action [Exhaust, defeat a friendly token]: Deal 1 damage to a unit.
Deployed Leader Unit:
Saboteur (When this unit attacks, ignore sentinel and defeat ...
Rarity: Common
Number: 626
Description: When Played: You may defeat a non-leader unit with 4 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter
C...
Rarity: Common
Number: 195/264
Description: When Played/When Defeated: You may defeat an upgrade attached to a space unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Transport
...
Rarity: Common
Number: 196/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression
Card Type: Unit
Traits: Bounty Hunte...
Rarity: Common
Number: 213/264
Description: When Played: You may deal 2 damage to an exhausted ground unit.
Aspect: Cunning;Villainy
Card Type: Unit
Traits: Vehicle;Speeder
Cost: 4
...
Rarity: Common
Number: 208/264
Description: Deal 2 damage to a unit. Then, deal 2 damage to a base or another unit in the same arena.
Aspect: Aggression
Card Type: Event
Traits: Disaste...
Rarity: Uncommon
Number: 225/264
Description: Attached unit gains: "On Attack: Discard a card from your deck. If its cost is odd, create a Credit token."
Aspect: Cunning;Heroism
Card Type...
Rarity: Rare
Number: 269
Description: Action [1, Exhaust]: If a friendly Rebel unit was defeated this phase, search the top 3 cards of your deck for a card and draw it.
Deployed Leader Unit:
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '