Rarity: Rare
Number: 153/298
Description: ACTION (play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that ...
Rarity: Uncommon
Number: 284/298
Description: Players channel one additional rune during their first Runic Phase this game.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefiel...
Rarity: Uncommon
Number: 222/298
Description: When I move to a battlefield, play a 1 Might Recruit unit token here. (It is also at the battlefield.)
Energy Cost: 3
Power Cost: 0
Might: ...
Rarity: Common
Number: 171/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Uni...
Rarity: Uncommon
Number: 142/298
Energy Cost: 9
Power Cost: 0
Might: 10
Card Type: Unit
Tag: Dragon
Domain: Body
Flavor Text: After centuries spent trying to understand dragon beh...
Rarity: Common
Number: 170/298
Description: ACTION (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: Sp...
Rarity: Uncommon
Number: 282/298
Description: When you conquer here, you may spend a buff to draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 134/298
Description: Channel 1 rune exhausted. If you can't, draw 1.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: Spell
Domain: Body
Flavor Text: The so...
Rarity: Uncommon
Number: 060/298
Description: When a friendly unit attacks or defends alone, give it +1 Might this turn.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: Gear
Domain...
Rarity: Rare
Number: 113/298
Description: Kill a friend unit or gear, exhaust : ACTION - ADD rune rune. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
...
Rarity: Common
Number: 011/298
Description: Other friendly units enter ready.
Energy Cost: 8
Power Cost: 1
Might: 8
Card Type: Unit
Tag: Freljord
Domain: Fury
Flavor Text: A riv...
Rarity: Rare
Number: 191/298
Description: TANK (I must be assigned combat damage first.)
When you play me, move a unit from a battlefield to its base.
Energy Cost: 5
Power Cost: 0
Might...
Rarity: Rare
Number: 239/298
Description: DEATHKNELL - Play three 1 might Recruit unit tokens into your base. (When I die, get the effect.)
Energy Cost: 5
Power Cost: 1
Might: 4
Card ...
Rarity: Rare
Number: 251/298
Description: At start of your Beginning Phase, draw 1 if you have 1 or fewer cards in your hand.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
...
Rarity: Common
Number: 010/298
Description: ACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '