Rarity: Common
Number: 157/264
Description: When Played: You may attack with a unit. If it's a Bounty Hunter, it gets +2/+0 for this attack.
Aspect: Command
Card Type: Unit
Traits: Boun...
Rarity: Uncommon
Number: 366
Description: Deal up to 4 damage to a friendly non-Vehicle unit. If it survives, heal damage from your base equal to the damage dealt this way.
Aspect: Vigilanc...
Rarity: Common
Number: 188/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 1
Power: 2
HP...
Rarity: Common
Number: 370
Description: When Played: You may defeat an enemy Credit token.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 3
HP: 4
Arena ...
Rarity: Common
Number: 551
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Saboteur (When this unit attacks, ignore Sentinel and defeat the defe...
Rarity: Uncommon
Number: 193/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: You may pay 1 resource. If you do, an opponent ...
Rarity: Rare
Number: 2/264
Description: Action [Exhaust]: Choose a friendly unit. An opponent takes control of it. If they do, create a credit token.
Deployed Leader Unit:
When Deployed: Defe...
Rarity: Common
Number: 114/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Imperial;Vehicle;...
Rarity: Rare
Number: 33/264
Description: When Attack Ends: If this unit survived, you may defeat a unit with less power than this unit.
Aspect: Command;Vigilance;Villainy
Card Type: Unit
...
Rarity: Common
Number: 386
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
...
Rarity: Common
Number: 60/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggres...
Rarity: Common
Number: 122/264
Description: Shielded (When you play this unit, give a Shield token to it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost:...
Rarity: Common
Number: 70/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields...
Rarity: Common
Number: 123/264
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Trooper
Cost: 5
Power: 4
HP: 6
...
Rarity: Common
Number: 124/264
Description: When Played: You may defeat a non-leader unit with 4 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Underworld;Bounty Hunter...
Rarity: Common
Number: 9/264
Description: While you control 2 or more units, ignore the aspect penalties on [Heroism] units you play.
Deployed Leader Unit:
Restore 1 (When this unit attacks, ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '