Rarity: Common
Number: 125/264
Description: Attached unit gains: "On Attack: Look at the top card of a deck. You may put it on the bottom of that deck. (Otherwise, leave it on top.)"
Aspect...
Rarity: Uncommon
Number: 112/264
Description: When a friendly unit attacks: If no other units have attacked this phase (including enemy units), heal 2 damage from your base.
Aspect: Vigilan...
Rarity: Common
Number: 137/264
Description: When Played: If you control another Villainy unit, you may deal 2 damage to a ground unit.
Aspect: Command;Villainy
Card Type: Unit
Traits: U...
Rarity: Common
Number: 622
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Vigilance
Card Type: Unit
Traits: Bounty Hunter;Underworld
Cost: 4
...
Rarity: Common
Number: 153/264
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Droid;Bounty Hunter
Cost: 2
Pow...
Rarity: Common
Number: 155/264
Description: On Attack: If you control a ground unit, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Vehicle;Transport
Cost: 3
Power: ...
Rarity: Common
Number: 228/264
Description: On Attack: If no other units have attacked this phase (including enemy units), you may give a unit -2/-0 for this phase.
Aspect: Cunning
Card T...
Rarity: Common
Number: 160/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Command
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
...
Rarity: Common
Number: 161/264
Description: When Played: If a friendly unit was defeated this phase, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Rebel;Vehicle;Transpo...
Rarity: Common
Number: 230/264
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Cunning
Card Type: Unit
Traits: Underworld;Vehi...
Rarity: Common
Number: 239/264
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Cunning
Card Type: Unit
Traits: Bounty Hunter
Cost: 5
Power: 5
H...
Rarity: Common
Number: 162/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Imperial;Vehicle...
Rarity: Uncommon
Number: 243/264
Description: Name a card. Cards with that name can't be played this phase.
Aspect: Cunning
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 177/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Unde...
Rarity: Uncommon
Number: 245/264
Description: Play an Item upgrade from your discard pile. It costs 3 resources less. At the start of the next regroup phase, defeat it.
Aspect: Cunning
Ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '