Rarity: Common
Number: 183/264
Description: When Played: Deal 1 damage to each of up to 2 space units.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Rebel;Vehicle;Fighter
Cost: 4...
Rarity: Common
Number: 663
Description: When Played: If a friendly unit was defeated this phase, create a Credit token.
Aspect: Command
Card Type: Unit
Traits: Rebel;Vehicle;Transport
...
Rarity: Common
Number: 251/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card Type: Unit
Traits: Underworld
Cost:...
Rarity: Uncommon
Number: 337
Description: When the regroup phase starts: You may give an Experience token to a non-leader unit. If you do, that unit can't ready during this regroup phase.
A...
Rarity: Common
Number: 192/264
Description: On Attack: Discard a card from your deck.
Aspect: Aggression
Card Type: Unit
Traits: Fringe
Cost: 3
Power: 4
HP: 3
Arena Type: Ground
Rarity: Common
Number: 258/264
Description: On Attack: You may pay 2 resources. If you do, create a Credit token.
Card Type: Unit
Traits: Underworld
Cost: 2
Power: 1
HP: 4
Arena T...
Rarity: Common
Number: 198/264
Description: When Played: You may pay 1 resource. If you do, deal 2 damage to a ground unit.
Aspect: Aggression
Card Type: Unit
Traits: Underworld;Bounty ...
Rarity: Common
Number: 259/264
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Card Type: Unit
Traits: Underworld;Vehicle;Fighter
Cost:...
Rarity: Common
Number: 260/264
Description: Hidden (This unit can't be attacked if it was played this phase.)
Card Type: Unit
Traits: Bounty Hunter
Cost: 4
Power: 4
HP: 4
Arena Ty...
Rarity: Common
Number: 202/264
Description: Attack with a unit. It gains Saboteur for this attack. If you control fewer resources than an opponent, it gets +2/+0 for this attack.
Aspect: Ag...
Rarity: Common
Number: 263/264
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: ...
Rarity: Common
Number: 203/264
Description: Discard 2 cards from your deck. You may return a Aggression card discarded this way to your hand.
Aspect: Aggression
Card Type: Event
Traits:...
Rarity: Common
Number: 354
Description: Raid 1 (This unit gets +1/+0 while attacking.)
Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Cunning;Vigilance
Card Typ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '