Rarity: Uncommon
Number: 232/272
Description: When Played: Choose one:• Attack with a unit. It gets +2/+0 for this attack.• Look at an opponent's hand. You may discard a card from it. If you ...
Rarity: Common
Number: 186/272
Description: When Played: You may deal 2 damage to a base and 2 damage to an enemy unit.
Aspect: Aggression
Card Type: Unit
Traits: Vehicle;Transport
Co...
Rarity: Uncommon
Number: 112/272
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "Friendly units gain Overwhelm. (When attacking an enemy unit, deal excess da...
Rarity: Common
Number: 207/272
Description: Deal 1 damage to a unit and exhaust it.
Aspect: Cunning;Villainy
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 229/272
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Cunning
Card Type: Unit
Traits: Creature
Cost: 5
Power: 6
HP:...
Rarity: Uncommon
Number: 45/272
Description: When another friendly unit that costs 3 or less is dealt damage: You may deal 1 damage to an enemy unit.
Aspect: Aggression;Command
Card Type:...
Rarity: Uncommon
Number: 149/272
Description: Attack with a friendly unit. Then attack with it again, even if it's exhausted. It can't attack bases for the second attack.
Aspect: Command
...
Rarity: Uncommon
Number: 148/272
Description: When Played: Reveal the top card of your deck. If it shares a trait with a friendly unit, draw it.
Aspect: Command
Card Type: Upgrade
Trait...
Rarity: Common
Number: 136/272
Description: When Played: If you control 3 or more units (including this one), you may resource the top card of your deck.
Aspect: Command
Card Type: Unit
...
Rarity: Uncommon
Number: 115/272
Description: When you play another unit that costs 3 or less: Heal 1 damage from your base.
Aspect: Command;Heroism
Card Type: Unit
Traits: Rebel;Offici...
Rarity: Common
Number: 271/272
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "Friendly space units get +1/+0."
Card Type: Upgrade
Traits: Fortification
...
Rarity: Common
Number: 256/272
Description: While you control 6 or more resources, this unit gets +2/+0.
Aspect: Heroism
Card Type: Unit
Traits: Jedi;Republic;Vehicle;Fighter
Cost: 2
...
Rarity: Common
Number: 111/272
Description: When Played: Give each other friendly unit +2/+2 for this phase.
Aspect: Command;Villainy
Card Type: Unit
Traits: Separatist;Vehicle;Transpor...
Rarity: Uncommon
Number: 205/272
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "You may look at the top card of your deck at any time."When Played: Look at ...
Rarity: Uncommon
Number: 216/272
Description: Fortify (Attach this to your base, not a unit.)When you play a unit with 3 or less power: You may defeat this upgrade. If you do, ready that unit...
Rarity: Uncommon
Number: 202/272
Description: When Played/When Defeated: You may deal 1 damage to a unit and give a Weakness token to it.
Aspect: Cunning;Villainy
Card Type: Unit
Traits...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '