Rarity: Common
Number: 153/272
Description: When Played: You may defeat this unit. If you do, create a Beast token and deal 1 damage to it.
Aspect: Aggression;Villainy
Card Type: Unit
T...
Rarity: Uncommon
Number: 73/272
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)While this unit is upgraded, she gets +1/+1.
Aspect: Heroism;Vigilance
Card T...
Rarity: Common
Number: 91/272
Description: When Played: Heal 2 damage from a friendly base and 2 damage from a friendly unit.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Vehicle;...
Rarity: Common
Number: 259/272
Description: While this unit is ready, it gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism
Card Type...
Rarity: Common
Number: 151/272
Description: If you control a Kashyyyk base, a friendly unit deals damage equal to its power to an enemy unit.Resource this card.
Aspect: Command
Card Type:...
Rarity: Common
Number: 146/272
Description: Ambush (When you play this unit, it may attack an enemy unit.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
...
Rarity: Common
Number: 90/272
Description: While you control a Naboo base, this unit gains Grit. (This unit gets +1/+0 for each damage on it.)
Aspect: Vigilance
Card Type: Unit
Traits: ...
Rarity: Common
Number: 242/272
Description: When Played: If you control 6 or more resources, you may give a Weakness token to a unit.
Aspect: Villainy
Card Type: Unit
Traits: Imperial
...
Rarity: Uncommon
Number: 105/272
Description: When Played: Each friendly unit (including this one) deals 1 damage to a different enemy unit.
Aspect: Command;Villainy
Card Type: Unit
Tra...
Rarity: Uncommon
Number: 88/272
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)If this unit would be dealt damage, prevent 1 of that damage.
Aspect: Vigilance...
Rarity: Uncommon
Number: 160/272
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "When the regroup phase starts: Reveal the top card of your deck. If it's Agg...
Rarity: Common
Number: 183/272
Description: Hidden (This unit can't be attacked if it was played this phase.)Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base...
Rarity: Common
Number: 193/272
Description: Deal 1 damage to an enemy unit.If you control an Endor base, you may attack with a unit. It gets +2/+0 for this attack.
Aspect: Aggression
Card...
Rarity: Common
Number: 218/272
Description: Choose a non-leader unit. Its owner puts it on the top or bottom of their deck. (It isn't defeated.)
Aspect: Cunning;Heroism
Card Type: Event
...
Rarity: Common
Number: 86/272
Description: When Played: You may defeat a non-leader unit with 1 or less remaining HP.
Aspect: Vigilance
Card Type: Unit
Traits: Naboo;Vehicle;Fighter
C...
Rarity: Common
Number: 262/272
Description: When Played: Create a Beast token and heal 2 damage from your base.
Aspect: Heroism
Card Type: Unit
Traits: Creature;Wookiee
Cost: 6
Powe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '