Rarity: Common
Number: 245/272
Description: Raid 3 (This unit gets +3/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villa...
Rarity: Common
Number: 100/272
Description: Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.
Aspect: Vigilance
Card Type: Event
...
Rarity: Uncommon
Number: 109/272
Description: When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens...
Rarity: Common
Number: 132/272
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command
Card Type: Unit
Traits: Creature
Cost: 2
Power: 2
HP:...
Rarity: Uncommon
Number: 125/272
Description: While playing this unit, you may choose any number of friendly units. Deal 1 damage to each of them. For each unit chosen this way, this unit cos...
Rarity: Common
Number: 89/272
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 4...
Rarity: Uncommon
Number: 221/272
Description: When Played: Choose one:Give a unit Sentinel for this phase.A unit loses Sentinel for this phase.
Aspect: Cunning
Card Type: Unit
Traits: J...
Rarity: Uncommon
Number: 162/272
Description: Hidden (This unit can't be attacked if he was played this phase.)Other friendly Ewok units gain Hidden.
Aspect: Aggression;Heroism
Card Type:...
Rarity: Uncommon
Number: 211/272
Description: When this unit is dealt damage and survives: You may exhaust a unit.
Aspect: Cunning;Heroism
Card Type: Unit
Traits: Clone
Cost: 3
Powe...
Rarity: Uncommon
Number: 40/272
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: If an opponent played 2 or more cards this phase, you may give 2 Weakness tokens to a u...
Rarity: Common
Number: 247/272
Description: When Played: If an opponent controls an Endor, Kashyyyk, Naboo, or Tatooine base, draw a card.
Aspect: Villainy
Card Type: Unit
Traits: Imper...
Rarity: Uncommon
Number: 243/272
Description: When Played: Give a unit Grit for this phase. (It gets +1/+0 for each damage on it.)
Aspect: Villainy
Card Type: Unit
Traits: Separatist
...
Rarity: Uncommon
Number: 107/272
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)While you control another unit that costs 3 or more, this unit g...
Rarity: Uncommon
Number: 180/272
Description: When Played: You may reveal a Disaster card from your hand. If you do or if there's a Disaster card in your discard pile, draw a card.
Aspect: ...
Rarity: Common
Number: 92/272
Description: Restore 2 (When this unit attacks, heal 2 damage from your base.)When Played: You may exhaust a unit.
Aspect: Vigilance
Card Type: Unit
Traits...
Rarity: Uncommon
Number: 210/272
Description: Shielded (When you play this unit, give a Shield token to him.)On Attack: This unit gains Sentinel for this phase.
Aspect: Cunning;Heroism
Ca...
Rarity: Common
Number: 131/272
Description: Raid 1While you control a Kashyyyk base, this unit gains Ambush.
Aspect: Command
Card Type: Unit
Traits: Creature
Cost: 2
Power: 1
HP: ...
Rarity: Common
Number: 244/272
Description: When Played/On Attack: An opponent chooses a unit or base they control. You may deal 2 damage to it.
Aspect: Villainy
Card Type: Unit
Traits:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '