Rarity: Common
Number: 106/272
Description: Raid 1 (This unit gets +1/+0 while attacking.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Command;Villainy
Card T...
Rarity: Uncommon
Number: 64/272
Description: On Attack: You may deal 1 damage to an upgraded unit.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Clone;Trooper
Cost: 3
...
Rarity: Common
Number: 201/272
Description: Ambush (When you play this unit, it may attack an enemy unit.)Raid 1 (This unit gets +1/+0 while attacking.)
Aspect: Cunning;Villainy
Card Type...
Rarity: Common
Number: 240/272
Description: While you control a Tatooine base, this event costs 1 resource less to play.Choose an arena. Give a Weakness token to each exhausted enemy unit in ...
Rarity: Common
Number: 222/272
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: If you control a Tatooine base, you may return an...
Rarity: Common
Number: 118/272
Description: While you control 6 or more resources, this unit gains Ambush and Overwhelm.
Aspect: Command;Heroism
Card Type: Unit
Traits: Wookiee
Cost: ...
Rarity: Common
Number: 194/272
Description: Create a Beast token.Deal 1 damage to a friendly ground unit and 1 damage to an enemy ground unit.
Aspect: Aggression
Card Type: Event
Traits...
Rarity: Common
Number: 63/272
Description: When Played/On Attack: You may heal 1 damage from another unit or base.
Aspect: Vigilance;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Tr...
Rarity: Uncommon
Number: 98/272
Description: If a friendly non-leader unit shares a Trait with a friendly leader, heal 4 damage from a unit or base.
Aspect: Vigilance
Card Type: Event
T...
Rarity: Common
Number: 267/272
Description: You may defeat a Condition upgrade.Heal 3 damage from your base.
Aspect: Heroism
Card Type: Event
Traits: Innate
Cost: 2
Power: 0
HP: 0
Rarity: Common
Number: 85/272
Description: When Played: Search the top 8 cards of your deck for an upgrade, reveal it, and draw it. (Put the other cards on the bottom of your deck in a random...
Rarity: Uncommon
Number: 71/272
Description: Distribute up to 3 Weakness tokens among any number of units.
Aspect: Vigilance;Villainy
Card Type: Event
Traits: Disaster;Tactic
Cost: 4
...
Rarity: Common
Number: 230/272
Description: Raid 6 (This unit gets +6/+0 while attacking.)When Played: If you control another Tusken unit or a Tatooine base, you may exhaust a ground unit.
...
Rarity: Uncommon
Number: 79/272
Description: When Played: You may deal 3 damage to this unit. If you do, give a Shield token to it.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Rep...
Rarity: Common
Number: 246/272
Description: When Played: Give a unit Sentinel for this phase. (Enemy units in its arena must attack a Sentinel when they attack you.)
Aspect: Villainy
Card...
Rarity: Common
Number: 239/272
Description: Attack with a Creature unit. It gets +4/+0 for this attack.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '