Rarity: Uncommon
Number: 76/272
Description: Grit (This unit gets +1/+0 for each damage on her.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Heroism;Vigilance
...
Rarity: Common
Number: 133/272
Description: This unit gets +1/+0 for every 2 resources you control.
Aspect: Command
Card Type: Unit
Traits: Rebel;Wookiee
Cost: 2
Power: 0
HP: 4
...
Rarity: Uncommon
Number: 263/272
Description: When Played: Each player chooses a unit they control. Deal 3 damage to each chosen unit.
Aspect: Heroism
Card Type: Unit
Traits: Clone
Co...
Rarity: Common
Number: 142/272
Description: While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they at...
Rarity: Common
Number: 75/272
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Wookiee
...
Rarity: Uncommon
Number: 270/272
Description: When Played: You may defeat an upgrade on a base.
Card Type: Unit
Traits: Fringe;Vehicle;Fighter
Cost: 3
Power: 3
HP: 2
Arena Type: S...
Rarity: Uncommon
Number: 192/272
Description: A friendly unit deals damage equal to its Raid to an enemy unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
...
Rarity: Common
Number: 252/272
Description: When Played: If attached unit is a Villainy unit, you may deal 2 damage to a unit.
Aspect: Villainy
Card Type: Upgrade
Traits: Innate
Cost:...
Rarity: Common
Number: 176/272
Description: While you control an Endor base, this unit gains Hidden and Saboteur.
Aspect: Aggression
Card Type: Unit
Traits: Ewok
Cost: 1
Power: 2
...
Rarity: Uncommon
Number: 126/272
Description: Fortify (Attach this to your base, not a unit.)Attached base gains: "Friendly units gain Raid 1. (They get +1/+0 while attacking.)"
Aspect: Com...
Rarity: Common
Number: 87/272
Description: When Defeated: You may give a Weakness token to a damaged unit.
Aspect: Vigilance
Card Type: Unit
Traits: Creature
Cost: 3
Power: 3
HP: ...
Rarity: Common
Number: 137/272
Description: While you control 3 or more units, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Com...
Rarity: Common
Number: 101/272
Description: Give a Shield token to a unit.Search the top 3 cards of your deck for a card and draw it. (Put the other cards on the bottom of your deck in a rand...
Rarity: Common
Number: 213/272
Description: Shielded (When you play this unit, give a Shield token to it.)Raid 3 (This unit gets +3/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type:...
Rarity: Uncommon
Number: 198/272
Description: Ambush (When you play this unit, it may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '