Rarity: Common
Number: 249/272
Description: When Played: You may defeat an upgrade that costs 3 or less.
Aspect: Villainy
Card Type: Unit
Traits: Separatist;Droid;Vehicle;Fighter
Cost...
Rarity: Uncommon
Number: 253/272
Description: Defeat any number of friendly units. For each friendly unit defeated this way, exhaust 2 enemy units.
Aspect: Villainy
Card Type: Event
Tra...
Rarity: Common
Number: 139/272
Description: Overwhelm (When attacking an enemy unit, deal excess damage to the opponent's base.)
Aspect: Command
Card Type: Unit
Traits: Creature
Cost:...
Rarity: Common
Number: 179/272
Description: Grit (This unit gets +1/+0 for each damage on it.)
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: 2
Power: 1
HP: 4
Arena T...
Rarity: Common
Number: 266/272
Description: Attack with a unit. If it shares a Trait with another friendly unit, it gets +2/+0 for this attack.
Aspect: Heroism
Card Type: Event
Traits: ...
Rarity: Common
Number: 80/272
Description: When Played: Give a Shield token to each friendly ground unit without a Shield token on it.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: ...
Rarity: Common
Number: 257/272
Description: While you control another unit that costs 3 or less, this unit gains Ambush. (When you play this unit, it may attack an enemy unit.)
Aspect: Hero...
Rarity: Uncommon
Number: 47/272
Description: On Attack: Create a Beast token and ready it.
Aspect: Command;Cunning
Card Type: Unit
Traits: Underworld;Vehicle;Transport
Cost: 5
Power...
Rarity: Common
Number: 237/272
Description: Create a Beast token.An opponent creates a Beast token. Give a Weakness token to it.
Aspect: Cunning
Card Type: Event
Traits: Innate
Cost: ...
Rarity: Common
Number: 231/272
Description: When Played: You may give a Weakness token to a unit. If it's a Unique unit, exhaust it.
Aspect: Cunning
Card Type: Unit
Traits: Underworld;V...
Rarity: Common
Number: 102/272
Description: Defeat a non-leader unit with 4 or less power.
Aspect: Vigilance
Card Type: Event
Traits: Innate
Cost: 4
Power: 0
HP: 0
Rarity: Common
Number: 103/272
Description: When Played: If another friendly unit entered play this phase (including leader and token units), draw a card.
Aspect: Command;Villainy
Card Ty...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '