Rarity: Uncommon
Number: 122/272
Description: When Played/When Defeated: Choose a non-vehicle unit in your discard pile not named Boga. For this phase, you may play that unit from your discar...
Rarity: Uncommon
Number: 251/272
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Enemy ground units get –1/–0 while attacking.
Aspect: Villainy...
Rarity: Uncommon
Number: 38/272
Description: When Played: If attached unit is a Creature or a Force unit, create a Beast token.
Aspect: Command;Vigilance
Card Type: Upgrade
Traits: Inna...
Rarity: Uncommon
Number: 261/272
Description: When Played: You may exhaust a unit with 3 or less power.On Attack: You may heal 3 damage from another unit.
Aspect: Heroism
Card Type: Unit
...
Rarity: Uncommon
Number: 158/272
Description: When Played: Deal 4 damage to a friendly unit.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperial;Vehicle;Capital Ship
Cost: 6
...
Rarity: Uncommon
Number: 83/272
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)This unit gets +1/+0 while defending.
Aspect: Vigilance
Card Type: Unit
Tra...
Rarity: Common
Number: 143/272
Description: Ambush (When you play this unit, it may attack an enemy unit.)
Aspect: Command
Card Type: Unit
Traits: Separatist;Vehicle;Capital Ship
Cost...
Rarity: Uncommon
Number: 233/272
Description: Hidden (This unit can't be attacked if it was played this phase.)While this unit is attacking, the defending unit gets –3/–0.
Aspect: Cunning
...
Rarity: Common
Number: 120/272
Description: Raid 2 (This unit gets +2/+0 while attacking.)Restore 2 (When this unit attacks, heal 2 damage from your base.)
Aspect: Command;Heroism
Card Ty...
Rarity: Uncommon
Number: 156/272
Description: When this unit is dealt damage and survives: Deal 2 damage to each enemy base.
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Creature...
Rarity: Uncommon
Number: 81/272
Description: Fortify (Attach this to your base, not a unit.)If attached base would be dealt 5 or more damage, prevent that damage. If you do, defeat this upgra...
Rarity: Common
Number: 184/272
Description: While you have the initiative, this unit costs 1 resource less to play.
Aspect: Aggression
Card Type: Unit
Traits: Creature
Cost: 5
Power...
Rarity: Common
Number: 177/272
Description: When Played: If you control another Ewok unit or an Endor base, you may deal 1 damage to a base and 1 damage to an enemy unit.
Aspect: Aggression...
Rarity: Uncommon
Number: 52/272
Description: Raid 1 (This unit gets +1/+0 while attacking.)When Played: Give a unit +2/+0 for this phase.
Aspect: Aggression;Cunning
Card Type: Unit
Trai...
Rarity: Legendary
Number: 161/264
Description: When Played: Give 3 Advantage tokens to another unit.When a friendly upgrade is defeated: Deal 1 damage to a base.
Aspect: Aggression;Heroism
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '