Rarity: Uncommon
Number: 674
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)On Attack: You may discard a card from your hand. If you do, thi...
Rarity: Legendary
Number: 102/264
Description: Restore 2When you play a unit: You may have it deal damage equal to its power to a unit in the same arena.
Aspect: Command;Villainy
Card Typ...
Rarity: Uncommon
Number: 658
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: Defeat all upgra...
Rarity: Uncommon
Number: 490
Description: This unit gets –1/–0 for each card in your hand.When Played: You may discard a card from your hand. If you do, deal 3 damage to a unit.
Aspect: Cun...
Rarity: Rare
Number: 292
Description: SentinelWhen Defeated: If this unit wasn't defeated by combat damage, create 2 Mandalorian tokens.
Aspect: Command;Heroism;Vigilance
Card Type: Unit
...
Rarity: Common
Number: 575
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)This unit gets +2/+0 while defending.
Aspect: Vigilance
Card Type:...
Rarity: Uncommon
Number: 543
Description: When a friendly unit enters play (including this one): It gets +1/+0 for this phase.
Aspect: Aggression;Cunning
Card Type: Unit
Traits: Underwo...
Rarity: Rare
Number: 511
Description: Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
Aspect: Villainy
Card Type: Event
Traits: Plan
C...
Rarity: Rare
Number: 749
Description: Defeat a friendly non-leader unit. Then, you may play that unit from your discard pile for free.
Aspect: Villainy
Card Type: Event
Traits: Plan
C...
Rarity: Rare
Number: 248/264
Description: When Played/On Attack: The next unit you play this phase with 1 or less power enters play ready.
Aspect: Heroism
Card Type: Unit
Traits: Fringe...
Rarity: Rare
Number: 750
Description: When Played/On Attack: The next unit you play this phase with 1 or less power enters play ready.
Aspect: Heroism
Card Type: Unit
Traits: Fringe
C...
Rarity: Uncommon
Number: 314
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Defeated: You may give...
Rarity: Uncommon
Number: 361
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Defeated: You may return a non-Unique Imperial unit from your d...
Rarity: Rare
Number: 30/264
Description: SentinelWhile this unit is upgraded, he loses Sentinel and gains Saboteur.
Aspect: Aggression;Vigilance;Villainy
Card Type: Unit
Traits: Force;I...
Rarity: Legendary
Number: 112/264
Description: Restore 1When Played: If you control at least 4 units, deal 3 damage to each enemy unit.
Aspect: Command;Heroism
Card Type: Unit
Traits: F...
Rarity: Common
Number: 523
Description: When Played: You may deal 1 damage to a ground unit.
Card Type: Unit
Traits: Droid
Cost: 1
Power: 1
HP: 1
Arena Type: Ground
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '