Rarity: Rare
Number: 408
Description: When a friendly unit's attack ends: If it dealt combat damage to a base, give an Advantage token to this unit.
Aspect: Aggression;Villainy
Card Type:...
Rarity: Rare
Number: 446
Description: When Played: For each upgrade on attached unit not named Advantage (including this one), give an Advantage token to attached unit.
Aspect: Aggression
...
Rarity: Common
Number: 643
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Aggression;Villainy
Card Type: Unit
Traits: Imperia...
Rarity: Uncommon
Number: 397
Description: When Played/On Attack: Choose a unit in your discard pile that costs 7 or less. Either put that card on the bottom of your deck and heal 3 damage fro...
Rarity: Rare
Number: 391
Description: When Played/On Attack: You may give another friendly unit Sentinel for this phase.When another friendly unit is defeated: Heal 1 damage from your base.
...
Rarity: Uncommon
Number: 617
Description: Give a friendly unit +1/+0 for this phase for each other friendly unit with less power than it.
Aspect: Command;Heroism
Card Type: Event
Traits...
Rarity: Legendary
Number: 135/264
Description: Attach to a Unique non-Vehicle unit.Attached unit is a leader unit and gains the Mandalorian trait.Attached unit gains: "While you are paying co...
Rarity: Uncommon
Number: 566
Description: Shielded (When you play this unit, give a Shield token to her.)When Played: Give a Shield token to each friendly unit with Shielded (including this o...
Rarity: Uncommon
Number: 611
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)Action [Exhaust]: Give another unit +2/+2 for this phase. You may at...
Rarity: Uncommon
Number: 693
Description: When Defeated: You may give 2 Advantage tokens to a unit. If this unit wasn't defeated by combat damage, you may give 3 Advantage tokens to that unit...
Rarity: Uncommon
Number: 551
Description: While this is the only friendly non-leader ground unit, she gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack you.)
...
Rarity: Uncommon
Number: 811
Description: Shielded (When you play this unit, give a Shield token to her.)When 1 or more upgrades attach to this unit (including from Shielded): You may exhaust...
Rarity: Rare
Number: 378
Description: Attach to a non-Vehicle unit.If attached unit is Sabine Wren or a Force unit, it gains Restore 2.
Aspect: Command;Heroism
Card Type: Upgrade
Traits...
Rarity: Common
Number: 553
Description: Restore 1 (When this unit attacks, heal 1 damage from your base.)When Played: You may exhaust a unit.
Aspect: Vigilance;Villainy
Card Type: Unit
...
Rarity: Rare
Number: 464
Description: Choose a non-leader unit. Give that unit –3/–0 for this phase, then take control of it. At the start of the regroup phase, its owner takes control of it....
Rarity: Rare
Number: 90/264
Description: Defeat an upgrade on a friendly unit. If you do, search the top 8 cards of your deck for an upgrade that can attach to that unit, reveal it, and play ...
Rarity: Uncommon
Number: 436
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)On Attack: You may discard a card from your hand. If you do, thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '