Rarity: Common
Number: 735
Description: Exhaust up to 2 units that each cost 3 or less.
Aspect: Cunning
Card Type: Event
Traits: Trick
Cost: 2
Power: 0
HP: 0
Rarity: Rare
Number: 721
Description: SentinelWhen Played: You may pay 4 resources. If you do, choose an arena. Exhaust each unit in that arena.
Aspect: Cunning
Card Type: Unit
Traits: ...
Rarity: Uncommon
Number: 820
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)When Played: Heal all damage from each friendly unit.
Aspect: Hero...
Rarity: Uncommon
Number: 641
Description: Choose a friendly unit. That unit deals damage equal to its power divided as you choose among any number of units in its arena.
Aspect: Command
C...
Rarity: Common
Number: 471
Description: Ambush (When you play this unit, it may attack an enemy unit.)While attacking using Ambush, this unit gets +2/+0.
Aspect: Cunning;Heroism
Card Type...
Rarity: Special
Number: 660
Description: Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)When Played: Deal 3 damage to this unit. Give 3 Advantage tokens ...
Rarity: Uncommon
Number: 725
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)When Attack Ends: If the de...
Rarity: Legendary
Number: 804
Description: When you take the initiative: You may attack with a unit.
Aspect: Aggression;Heroism
Card Type: Unit
Traits: Force;Droid
Cost: 3
Power: 2
...
Rarity: Legendary
Number: 196/264
Description: Damage dealt by friendly Underworld cards is unpreventable.When Played/On Attack: You may deal 2 damage to a unit.
Aspect: Cunning;Villainy
...
Rarity: Rare
Number: 311
Description: When you play an upgrade on this unit: You may create a Mandalorian token. Use this ability only once each round.
Aspect: Vigilance;Villainy
Card Typ...
Rarity: Legendary
Number: 364
Description: Other friendly units with 2 or more different keywords get +2/+2.
Aspect: Command;Villainy
Card Type: Unit
Traits: Imperial;Official
Cost: 6...
Rarity: Uncommon
Number: 828
Description: Ambush (When you play this unit, she may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Rare
Number: 713
Description: If a friendly unit left play this phase, distribute 3 Advantage tokens among friendly units. If a friendly leader unit left play this phase, distribute 5...
Rarity: Uncommon
Number: 812
Description: Support (When you play this unit, you may attack with another unit. It gains this unit's other abilities for this attack.)On Attack: If this unit is ...
Rarity: Common
Number: 430
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Ewok
Cost: 2
Power: 3
HP: 2
...
Rarity: Common
Number: 668
Description: Hidden (This unit can't be attacked if it was played this phase.)
Aspect: Aggression
Card Type: Unit
Traits: Ewok
Cost: 2
Power: 3
HP: 2
...
Rarity: Rare
Number: 291
Description: When Defeated: You may deal up to 6 damage to your base. The next unit you play this phase costs 1 resource less for every 2 damage dealt this way.
Asp...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '