Rarity: Rare
Number: 134/272
Description: HiddenThis unit gains each friendly leader's traits except Force, even while she's not in play.
Aspect: Command
Card Type: Unit
Traits: Underwo...
Rarity: Rare
Number: 74/272
Description: While a base has 15 or more damage on it, this unit gains Sentinel.
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Force;Jedi
Cost: 2
Pow...
Rarity: Legendary
Number: 328
Description: HiddenWhen Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
Aspect: Cunning;Heroi...
Rarity: Legendary
Number: 56/272
Description: HiddenWhen Defeated: You may put this card from your discard pile on top of your deck. If you do, heal 2 damage from a base.
Aspect: Cunning;He...
Rarity: Uncommon
Number: 348
Description: Grit (This unit gets +1/+0 for each damage on her.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Heroism;Vigilance
Ca...
Rarity: Uncommon
Number: 586
Description: Grit (This unit gets +1/+0 for each damage on her.)Restore 1 (When this unit attacks, heal 1 damage from your base.)
Aspect: Heroism;Vigilance
Ca...
Rarity: Common
Number: 643
Description: This unit gets +1/+0 for every 2 resources you control.
Aspect: Command
Card Type: Unit
Traits: Rebel;Wookiee
Cost: 2
Power: 0
HP: 4
Aren...
Rarity: Common
Number: 405
Description: This unit gets +1/+0 for every 2 resources you control.
Aspect: Command
Card Type: Unit
Traits: Rebel;Wookiee
Cost: 2
Power: 0
HP: 4
Aren...
Rarity: Uncommon
Number: 773
Description: When Played: Each player chooses a unit they control. Deal 3 damage to each chosen unit.
Aspect: Heroism
Card Type: Unit
Traits: Clone
Cost: ...
Rarity: Common
Number: 414
Description: While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack...
Rarity: Common
Number: 652
Description: While you control another Wookiee unit or a Kashyyyk base, this unit gains Sentinel. (Enemy units in this arena must attack a Sentinel when they attack...
Rarity: Common
Number: 347
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Wookiee
Cos...
Rarity: Common
Number: 585
Description: Sentinel (Enemy units in this arena must attack a Sentinel when they attack you.)
Aspect: Heroism;Vigilance
Card Type: Unit
Traits: Wookiee
Cos...
Rarity: Uncommon
Number: 542
Description: When Played: You may defeat an upgrade on a base.
Card Type: Unit
Traits: Fringe;Vehicle;Fighter
Cost: 3
Power: 3
HP: 2
Arena Type: Space
Rarity: Uncommon
Number: 780
Description: When Played: You may defeat an upgrade on a base.
Card Type: Unit
Traits: Fringe;Vehicle;Fighter
Cost: 3
Power: 3
HP: 2
Arena Type: Space
Rarity: Uncommon
Number: 702
Description: A friendly unit deals damage equal to its Raid to an enemy unit.
Aspect: Aggression
Card Type: Event
Traits: Tactic
Cost: 1
Power: 0
HP: 0
Rarity: Common
Number: 524
Description: When Played: If attached unit is a Villainy unit, you may deal 2 damage to a unit.
Aspect: Villainy
Card Type: Upgrade
Traits: Innate
Cost: 2
...
Rarity: Common
Number: 762
Description: When Played: If attached unit is a Villainy unit, you may deal 2 damage to a unit.
Aspect: Villainy
Card Type: Upgrade
Traits: Innate
Cost: 2
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '