Rarity: Uncommon
Number: 414
Description: If attached unit would take damage, it takes twice as much damage instead.While attached unit is defending, the attacker loses Overwhelm.
Aspect: A...
Rarity: Rare
Number: 307
Description: On Attack: You may give a unit –2/–0 for this phase.When Defeated: You may defeat a nonleader unit with 0 power.
Aspect: Cunning;Heroism;Vigilance
Ca...
Rarity: Common
Number: 386
Description: While you have the initiative, this unit gains Restore 2. (When this unit attacks, heal 2 damage from your base.)
Aspect: Command
Card Type: Unit
...
Rarity: Legendary
Number: 52/264
Description: When Played: You may choose a friendly unit and an enemy non-leader unit. If you do, defeat those units.When an enemy unit is defeated: Heal 2 da...
Rarity: Legendary
Number: 443
Description: When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit.On Attack: You may deal 1...
Rarity: Legendary
Number: 681
Description: When Played: Deal 5 damage to your base. Then, deal 5 damage to an enemy ground unit. Then, deal 5 damage to the same unit.On Attack: You may deal 1...
Rarity: Rare
Number: 790
Description: OverwhelmWhen Played/When Attack Ends: If an enemy base was damaged this phase, give an Advantage token to a unit. If a friendly upgrade was defeated thi...
Rarity: Common
Number: 573
Description: When Played: Deal 1 damage to this unit and 1 damage to an enemy space unit.
Aspect: Vigilance
Card Type: Unit
Traits: Vehicle;Transport
Cost: ...
Rarity: Rare
Number: 334
Description: If your base would be dealt more than 4 damage, prevent all but 4 of that damage.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Droid
Cost: ...
Rarity: Rare
Number: 572
Description: If your base would be dealt more than 4 damage, prevent all but 4 of that damage.
Aspect: Vigilance
Card Type: Unit
Traits: Republic;Droid
Cost: ...
Rarity: Special
Number: 519
Description: HiddenSaboteurWhen Played: Give a Shield token to another friendly unit.
Aspect: Heroism
Card Type: Unit
Traits: Force;Jedi
Cost: 5
Power: 6...
Rarity: Legendary
Number: 110/264
Description: When Played: You may defeat this unit. If you do, search the top 10 cards of your deck for any number of space units with combined cost 5 or les...
Rarity: Common
Number: 425
Description: When Played: You may defeat this unit. If you do, create a Beast token and deal 1 damage to it.
Aspect: Aggression;Villainy
Card Type: Unit
Trait...
Rarity: Rare
Number: 406
Description: HiddenThis unit gains each friendly leader's traits except Force, even while she's not in play.
Aspect: Command
Card Type: Unit
Traits: Underworld;...
Rarity: Rare
Number: 644
Description: HiddenThis unit gains each friendly leader's traits except Force, even while she's not in play.
Aspect: Command
Card Type: Unit
Traits: Underworld;...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '