Rarity: Rare
Number: 265/272
Description: When Played: If attached unit is a Twi'lek, search the top 8 cards of your deck for any number of Twi'lek units with combined cost 5 or less and play...
Rarity: Common
Number: 373
Description: Give a Shield token to a unit.Search the top 3 cards of your deck for a card and draw it. (Put the other cards on the bottom of your deck in a random o...
Rarity: Common
Number: 611
Description: Give a Shield token to a unit.Search the top 3 cards of your deck for a card and draw it. (Put the other cards on the bottom of your deck in a random o...
Rarity: Common
Number: 485
Description: Shielded (When you play this unit, give a Shield token to it.)Raid 3 (This unit gets +3/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type: Uni...
Rarity: Common
Number: 723
Description: Shielded (When you play this unit, give a Shield token to it.)Raid 3 (This unit gets +3/+0 while attacking.)
Aspect: Cunning;Heroism
Card Type: Uni...
Rarity: Uncommon
Number: 470
Description: Ambush (When you play this unit, it may attack an enemy unit.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
...
Rarity: Special
Number: 443
Description: Fortify (Attach this to your base, not a unit.)When a non-leader ground unit enters play (including token units): You may defeat this upgrade. If you ...
Rarity: Common
Number: 517
Description: Raid 3 (This unit gets +3/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
...
Rarity: Common
Number: 755
Description: Raid 3 (This unit gets +3/+0 while attacking.)Saboteur (When this unit attacks, ignore Sentinel and defeat the defender's Shields.)
Aspect: Villainy
...
Rarity: Common
Number: 372
Description: Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.
Aspect: Vigilance
Card Type: Event
Tra...
Rarity: Common
Number: 610
Description: Give a Weakness token to a unit. If you control a Naboo base, give 2 Weakness tokens to that unit instead.
Aspect: Vigilance
Card Type: Event
Tra...
Rarity: Uncommon
Number: 381
Description: When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to ...
Rarity: Uncommon
Number: 619
Description: When Defeated: If this unit had 5 or more power, for this phase you may play this unit from your discard pile for free and give 2 Weakness tokens to ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '