Rarity: Common
Number: 097/219
Description: When you play me, draw 1 if your other units have total Might 5 or more
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Ionia
Domain: Body
...
Rarity: Rare
Number: 023/219
Description: When you hide a card, ready me.
When you play a card from face down, deal 2 to an enemy unit.
Energy Cost: 5
Power Cost: 1
Might: 5
Card Type...
Rarity: Uncommon
Number: 135/219
Description: When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that car...
Rarity: Rare
Number: 050/219
Description: When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
Energy Cost: 7
Power Cost: 1
Might: 6
Card...
Rarity: Epic
Number: 188/219
Description: EQUIP 3 and 1 Rune. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
Whe...
Rarity: Rare
Number: 142/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your...
Rarity: Uncommon
Number: 011/219
Description: When you play a unit during a showdown, you may exhaust this to draw 1.
Energy Cost: 2
Card Type: Gear
Domain: Fury
Flavor Text: The fres...
Rarity: Epic
Number: 186/219
Description: Kill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune.
Energy Cost: 4
Power Cost: 1
Card ...
Rarity: Rare
Number: 020/219
Description: Deal 2 to a unit. Its controller may play this spell again for 1 Rune. If they do, this deals 1 additional Bonus Damage for each time this spell has ...
Rarity: Rare
Number: 110/219
Description: Choose two units. They deal damage equal to their Mights to each other.
Energy Cost: 6
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Body...
Rarity: Uncommon
Number: 101/219
Description: Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
Energy C...
Rarity: None
Number: T02 // T05
Description: Bird
[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
Gold
[REACTION] Kill this, Exhaust: Add 1 Rune. (Abilities that a...
Rarity: None
Number: T02 // T04
Description: Bird
DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
Buff
A unit may have no more than one buff at a time.
Might: 1
...
Rarity: None
Number: T01 // T05
Description: Baron Pit
(I become a copy of something when played. I don't get that card's play effects.)
Units can move here from anywhere.
Gold
[REACTION] Kil...
Rarity: Uncommon
Number: 286/298
Description: When you hold this, activate the conquer abilities of units here.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: ...
Rarity: Uncommon
Number: 283/298
Description: When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 Might buff.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Ty...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '