Rarity: Common
Number: 155/219
Description: [ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +1 Might this turn and [STUN] an enemy unit at its location. (A stunned unit doe...
Rarity: Common
Number: 099/219
Description: [SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
Energy Cost: 4
Power Cost: 0
Might: 3
Card Typ...
Rarity: Uncommon
Number: 048/219
Description: [SHIELD] (+1 Might while I'm a defender.)
When I hold, play a ready 3 Might Sprite token with [TEMPORARY] here. (Kill it at the start of its cont...
Rarity: Common
Number: 076/219
Description: I have +1 Might for each of your units with [TEMPORARY] at my battlefield.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Ionia;Fae
Domain:...
Rarity: Rare
Number: 140/219
Description: You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 Might or less. If you paid the additional cost, c...
Rarity: Rare
Number: 187/219
Description: When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Typ...
Rarity: Common
Number: 123/219
Description: When you play me, discard 1, then draw 1.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Shadow Isles
Domain: Chaos
Flavo...
Rarity: Uncommon
Number: 018/219
Description: When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (they have "[REACTION] Kill this, Exhaust: Add 1 Ru...
Rarity: Common
Number: 160/219
Description: Exhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a D...
Rarity: Uncommon
Number: 062/298
Description: Look at the top 5 cards of you Main Deck. You may play a unit from among them. Its Energy cost is reduced by 5. Then recycle the remaining cards....
Rarity: Uncommon
Number: 188/298
Description: When you play me, return another unit at a battlefield to its owner's hand.
Energy Cost: 4
Power Cost: 2
Might: 2
Card Type: Unit
Tag: ...
Rarity: Uncommon
Number: 162/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.)
Energy Cost: 2
Might: 2
C...
Rarity: Common
Number: 153/219
Description: [DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLEC...
Rarity: Uncommon
Number: 161/219
Description: [VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[ACTION] Kill this, Exhaust, Give a unit +2 Might this...
Rarity: Common
Number: 122/219
Description: If you've played a spell this turn, you may pay 1 Chaos as an additional cost to play me. If you do, I enter ready.
Energy Cost: 4
Power Cost: ...
Rarity: Common
Number: 068/219
Description: When another friendly unit dies, give me +2 Might this turn.
Energy Cost: 6
Might: 5
Card Type: Unit
Tag: Shadow Isles;Spirit
Domain: Min...
Rarity: Common
Number: 061/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
D...
Rarity: Common
Number: 065/219
Description: When I attack, you may pay 1 to give a unit here -1 Might this turn.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Freljord
Domain: Mind
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '