Rarity: Uncommon
Number: 215/219
Description: The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
Energy Cost: 0
Power...
Rarity: Uncommon
Number: 214/219
Description: When a unit here is returned to a player's hand, that player may pay 1 to channel 1 rune exhausted.
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 207/219
Description: When you hold here, you may move a unit at a battlefield to its base.
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 216/219
Description: When you hold here, give your next spell this turn [REPEAT] equal to its base cost. (You may pay the additional cost to repeat the spell's effect...
Rarity: Promo
Number: 137/298
Description: TANK (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Energy Cost: 7
Power Cost: 0
Might: 6
Card Type: ...
Rarity: Uncommon
Number: 219/219
Description: When you hold here, your non-token units cost 1 more to play this turn.
Card Type: Battlefield
Domain: None
Rarity: Rare
Number: 267/298
Description: Exhaust: Give a unit GANKING this turn. (It can move from battlefield to battlefield.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legen...
Rarity: Rare
Number: 158/298
Description: SHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, dra...
Rarity: Uncommon
Number: 015/219
Description: Draw 1, then draw 1 for each battlefield you or allies control.
Energy Cost: 3
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Fury
F...
Rarity: Uncommon
Number: 075/219
Description: [HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [GANKING]. (While you have 3+ XP, get the effect. A [GANKING] unit ca...
Rarity: Common
Number: 158/219
Description: When you play this, gain 1 XP.
[EQUIP] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Energy Cost: 2
Power Cost: 0
Might: 0
...
Rarity: Uncommon
Number: 217/219
Description: When you conquer here, if you assigned 3 or more excess damage, play a 1 Might Bird unit token with [DEFLECT].
Card Type: Battlefield
Domain:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '