Rarity: Rare
Number: 113/219
Description: HUNT 2 (When I conquer or hold, gain 2 XP.)
LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a ...
Rarity: Rare
Number: 191/219
Description: LEVEL 6 Your units have +1 Might. (While you have 6+ XP, get the effect.)
LEVEL 11 Your units enter ready.
Card Type: Legend
Tag: Master Yi
Dom...
Rarity: Uncommon
Number: 104/219
Description: When you play me or another Dragon, ready up to 2 runes.
Energy Cost: 8
Might: 8
Card Type: Unit
Tag: Dragon;Mount Targon
Domain: Body
...
Rarity: Rare
Number: 085/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
[TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before...
Rarity: Rare
Number: 175/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust ...
Rarity: Common
Number: 036/219
Description: [SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat damage first.)
Energy Cost: 2
Power Cost: 0
Might: 1
Card Typ...
Rarity: Rare
Number: 079/219
Description: When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, lo...
Rarity: Uncommon
Number: 044/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Counter a spell
• Play four 1 Might Bird unit tokens with [D...
Rarity: Common
Number: 094/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.)
Energy Cost: 2
Power Cost: 0
M...
Rarity: Rare
Number: 201/219
Description: When you win a combat, gain 1 XP.
Spend 1 XP, Exhaust: [BUFF] a unit.
Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to its ...
Rarity: Rare
Number: 025/219
Description: [LEGION] You may play me from your trash for 3 and 1 Fury. (Get the effect if you've played another card this turn.)
Energy Cost: 3
Power Cost: 0...
Rarity: Rare
Number: 195/219
Description: When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have ...
Rarity: Rare
Number: 109/219
Description: When you play a unit, you may pay 1 to gain 1 XP.
Spend 3 XP, Exhaust: Ready a unit.
Energy Cost: 1
Card Type: Gear
Domain: Body
Flavor Text:...
Rarity: Rare
Number: 076/298
Description: When I attack, deal damage equal to my Might to an enemy unit here.
Energy Cost: 6
Power Cost: 2
Might: 6
Card Type: Champion Unit
Tag: Ion...
Rarity: Common
Number: 095/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might this turn, to a minimum of 1 Might. Draw 1.
Energy Cost:...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '