Rarity: Uncommon
Number: 023/298
Description: Discard 1, Exhaust: Choose a friendly unit. The next time it dies this turn, you may pay 1 Fury to recall it exhausted instead. (Send it to base....
Rarity: Uncommon
Number: 140/298
Description: Your Dragons' Energy costs are reduced by 2, to a minimum of 1.
Energy Cost: 4
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Mount Targon...
Rarity: Common
Number: 054/298
Description: SHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Uni...
Rarity: Uncommon
Number: 279/298
Description: When you defend here, choose a unit. It gains SHIELD 2 this combat. (+2 Might while It's a defender.)
Energy Cost: 0
Power Cost: 0
Might: 0...
Rarity: Epic
Number: 198/219
Description: ACTION (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then gi...
Rarity: Showcase
Number: 149a/219
Description: [AMBUSH]
When you play a spell, give me +2 Might this turn.
Energy Cost: 4
Power Cost: 1
Might: 3
Card Type: Champion Unit
Tag: Mount ...
Rarity: Epic
Number: 196/219
Description: I enter ready.
Reduce my cost by 1 for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have al...
Rarity: None
Number: T08 // T04
Description: XP Tracker
Track gained XP here.
Some cards get bonuses based on your LEVEL.
Some cards can spend XP for powerful effects.
Buff
A unit may have no...
Rarity: Rare
Number: 026/219
Description: Fury, Exhaust: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Champion ...
Rarity: Uncommon
Number: 168/219
Description: This costs 2 less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than 2 and no more than 1 Rune from your trash, ignoring...
Rarity: Uncommon
Number: 138/219
Description: As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
Exhaust: Give a unit with the named tag -2 Might this turn...
Rarity: Uncommon
Number: 167/219
Description: When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
Energy Cost: 5
Power Cost: 1
Might: 6
Card Type: Unit
...
Rarity: None
Number: T07 // T05
Description: Bird
[TEMPORARY] (Kill me at the start of your Beginning Phase, before scoring.)
Gold
[REACTION] Kill this, Exhaust: Add 1 Rune. (Abilities that a...
Rarity: Uncommon
Number: 137/219
Description: When I attack, you may pay 1 to move an enemy unit here to its base.
Energy Cost: 2
Power Cost: 1
Might: 1
Card Type: Unit
Tag: Poro;Sh...
Rarity: None
Number: T06 // T04
Description: Reflection
(I become a copy of something when played. I don't get that card's play effects.)
Buff
A unit may have no more than one buff at a time....
Rarity: None
Number: T06 // T05
Description: Reflection
(I become a copy of something when played. I don't get that card's play effects.)
Gold
[REACTION] Kill this, Exhaust: Add 1 Rune. (Abil...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '