Rarity: Common
Number: 121/219
Description: When you play me, choose a player. They discard 1.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Shadow Isles;Spirit
Domai...
Rarity: Common
Number: 151/219
Description: [LEVEL 3] I enter ready. (While you have 3+ XP, get the effect.)
Energy Cost: 4
Power Cost: 1
Might: 5
Card Type: Unit
Tag: Bandle City;Y...
Rarity: Uncommon
Number: 206/219
Description: If a unit here would die during combat, its controller may pay 3 Runes to heal it, exhaust it, and recall it instead.
Card Type: Battlefield
...
Rarity: Uncommon
Number: 205/219
Description: When a player plays a spell, they may give a unit they control here +1 Might this turn.
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 031/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit +1 Might this turn.
[LEVEL 6] Give it +3 Might this turn instead....
Rarity: Common
Number: 039/219
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
[LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.)
+1 Might
...
Rarity: Common
Number: 040/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Energy Cost: 2
Power Co...
Rarity: Common
Number: 091/219
Description: Draw 2.
[LEVEL 6] This costs 2 less. (While you have 6+ XP, get the effect.)
[LEVEL 11] This costs 4 less instead.
Energy Cost: 5
Card Type: Sp...
Rarity: Common
Number: 034/219
Description: [HUNT] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Ionia...
Rarity: Common
Number: 038/219
Description: Move an enemy unit.
[LEVEL 6] [STUN] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
...
Rarity: Common
Number: 100/219
Description: [HUNT 3] (When I conquer or hold, gain 3 XP.)
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
Tag: Freljord
Domain: Body
Flavor...
Rarity: Uncommon
Number: 047/219
Description: [HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and [DEFLECT]. (While you have 3+ XP, get the effect. Opponents must pay ...
Rarity: Uncommon
Number: 108/219
Description: If you've gained XP this turn, I have +1 Might and [GANKING]. I can move from battlefield to battlefield.)
Energy Cost: 4
Might: 4
Card Typ...
Rarity: Uncommon
Number: 107/219
Description: Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP....
Rarity: Uncommon
Number: 043/219
Description: [BACKLINE] (I must be assigned combat damage last.)
When I hold, [BUFF] all units here. (Give each a +1 Might buff if it doesn't have one.)
Ene...
Rarity: Rare
Number: 189/221
Description: Exhaust: [REACTION] — [ADD] Rune. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Energy Cost: 2
...
Rarity: Rare
Number: 144/221
Description: When you choose a friendly unit, you may pay 1 and exhaust this to draw 1.
Energy Cost: 2
Card Type: Gear
Domain: Chaos
Flavor Text: Never br...
Rarity: Common
Number: 093/221
Description: You may play me to an occupied enemy battlefield.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
Tag: Demacia;Elite
Domain: Body...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '