Rarity: Common
Number: 053/166
Description: If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Rarity: Common
Number: 052/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Return a friendly unit to its owner's hand.
• Give an enemy un...
Rarity: Rare
Number: 153/166
Description: When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, Rune, Exhaust: Ready a unit.
Card Type: Legend...
Rarity: Common
Number: 006/166
Description: If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 Might and [GANKING] this turn. (I can move from battle...
Rarity: Rare
Number: 143/166
Description: When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[ACTION] Disempower me, Exhaust: Discard 1, then draw 1.
Card ...
Rarity: Common
Number: 051/166
Description: Play a 3 Might Mech unit token.
[FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)
Rarity: Rare
Number: 109/166
Description: When you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater.
I have +1 Might for each token unit you control.
Energy Cost:...
Rarity: Common
Number: 074/166
Description: [EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +1 Might.
Rarity: Uncommon
Number: 127/166
Description: Choose a unit. If it's [EMPOWERED], disempower it. Then kill it if it has 3 Might or less.
[FLOW 4 and 2 Order] (You may play this from your tras...
Rarity: Uncommon
Number: 125/166
Description: Order: Ready me and give me +1 Might this turn. Use only if you've chosen an enemy unit this turn and only once each turn.
Rarity: Common
Number: 120/166
Description: You may pay Order as an additional cost to play me.
When you play me, if you paid the additional cost, [STUN] an enemy unit at a battlefield. (It d...
Rarity: Uncommon
Number: 126/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this tur...
Rarity: Common
Number: 093/166
Description: [EMPOWER 2] (2: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +1 Might and [GANKING]. (I can move from battlefield to battlefield.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '