Rarity: Common
Number: 121/221
Description: When you play a card from face down, play a gold gear token exhausted.
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Zaun
Domain: Chaos
...
Rarity: Common
Number: 061/221
Description: When you play me, return a gear from your trash to your hand.
Energy Cost: 3
Power Cost: 1
Might: 3
Card Type: Unit
Tag: Piltover
Domai...
Rarity: Common
Number: 130/219
Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
When you play me, choose an opponent. They play a 1 Might Bird unit token...
Rarity: Common
Number: 129/219
Description: When another friendly unit dies, gain 1 XP.
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
Tag: Bilgewater
Domain: Chaos
Flavo...
Rarity: Uncommon
Number: 218/219
Description: When a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.)
Energy Cost: 0
Power Cost: 0
...
Rarity: Common
Number: 008/219
Description: ASSAULT (+1 Might while I'm an attacker.)
If a unit died this turn, I enter ready.
Energy Cost: 6
Might: 6
Card Type: Unit
Tag: Shurima
D...
Rarity: Common
Number: 098/219
Description: [LEVEL 11] I have +4 Might.(While you have 11+ XP, get the effect.)
Energy Cost: 6
Power Cost: 0
Might: 6
Card Type: Unit
Tag: Mount Targ...
Rarity: Common
Number: 069/219
Description: Play two ready 3 Might Sprite unit tokens with [TEMPORARY]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Energy ...
Rarity: Common
Number: 159/219
Description: Kill a unit at a battlefield with 3 Might or less.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Order
Flavor Text: It...
Rarity: Common
Number: 007/219
Description: [ACTION] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.
Energy Cost: 2
P...
Rarity: Common
Number: 006/219
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
[ASSAULT 4] (+4 Might while I'm an attacker.)
Energy Cost: ...
Rarity: Common
Number: 157/219
Description: When you play me, gain 1 XP for each friendly unit.
Energy Cost: 6
Might: 6
Card Type: Unit
Tag: Demacia;Elite
Domain: Order
Flavor Tex...
Rarity: Uncommon
Number: 016/219
Description: [HUNT 2] (When I conquer or hold, gain 2 XP.)
[LEVEL 3] I have +1 Might and enter ready. (While you have 3+ XP, get the effect.)
Energy Cost: 3...
Rarity: Uncommon
Number: 164/219
Description: You may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, ...
Rarity: Common
Number: 066/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -10 Might this turn.
Energy Cost: 7
Card Type: Spell
Domain...
Rarity: Uncommon
Number: 014/219
Description: [ACTION] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Energy C...
Rarity: Common
Number: 035/219
Description: If an opponent controls a stunned unit, I cost 2 less and enter ready.
Energy Cost: 6
Power Cost: 0
Might: 6
Card Type: Unit
Tag: Bandle ...
Rarity: Common
Number: 127/219
Description: [ACCELERATE] (You may pay 1 and 1 Chaos as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.
Energy Cost: 2
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '