Rarity: Uncommon
Number: 057/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 ...
Rarity: Common
Number: 001/298
Description: ACCELERATE (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
Energy Cost: 5
Power Cost: 0
Might: 5
Card Type: Unit
...
Rarity: Uncommon
Number: 097/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, give a unit -2 Might this turn, to a minimum of 1 Might.
Energy Cost:...
Rarity: Uncommon
Number: 278/298
Description: You may hide an additional card here.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 206/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 Might this turn.
Energy Cost: 3
Power Cost:...
Rarity: Uncommon
Number: 277/298
Description: When a unit moves from here, give it +1 Might this turn.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 276/298
Description: Increase the points needed to win the game by 1
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 124/298
Description: Exhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Energy Cost: 3
Power Cost: 0
Might: 0
Card ...
Rarity: Uncommon
Number: 275/298
Description: When you hold here, play a 1 Might Recruit unit token in your base.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain...
Rarity: Rare
Number: 230/298
Description: When you play me, spend any number of buffs.
For each buff spent, channel 1 rune exhausted.
Energy Cost: 4
Power Cost: 0
Might: 3
Card Type: ...
Rarity: Common
Number: 001/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 Might this turn for each enemy unit ...
Rarity: Uncommon
Number: 179/298
Description: ACTION (Play on your turn or in showdowns.)
Each player kills one of their gear.
Energy Cost: 1
Power Cost: 0
Might: 0
Card Type: Spell
...
Rarity: Common
Number: T02
Description: A unit may have no more than one buff at a time.
Energy Cost: 0
Power Cost: 0
Might: 2
Card Type: Unit;Token
Tag: Shurima
Domain: None
Fl...
Rarity: Uncommon
Number: 185/298
Description: When I move, discard 1, then draw 1.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Bilgewater
Domain: Chaos
Flavor Tex...
Rarity: Common
Number: 086/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
SHIELD (+1 Might while I'm a defender.)
Energy Cost: 5
P...
Rarity: Common
Number: 046/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 Might this turn, then an additional +1 Might this turn ...
Rarity: Uncommon
Number: 016/298
Description: LEGION - When you play me, give a unit +2 Might this turn. (Get the effect if you've played another card this turn.)
Energy Cost: 3
Power Cos...
Rarity: Common
Number: 004/298
Description: ACTION (Play on your turn or in showdowns.)
Give a unit ASSAULT 3 this turn. (+3 Might while it's an attacker.)
Energy Cost: 1
Power Cost: 0
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '