Rarity: Common
Number: 030/166
Description: [EMPOWER 3] (3: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [DEFLECT] and [SHIELD 3]. (Opponents must pay Rune to choose me with a s...
Rarity: Common
Number: 054/166
Description: [EMPOWER] — Exhaust (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, 1, Exhaust: Draw 1.
Rarity: Uncommon
Number: 035/166
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Choose one —
• Empower a unit. Disempower it at end of turn.
• Disempower a...
Rarity: Common
Number: 008/166
Description: [ACTION] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid...
Rarity: Uncommon
Number: 161/166
Description: While you control this battlefield, the first friendly gear activated ability played each turn costs 1 less.
Rarity: Uncommon
Number: 034/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
[REACTION] (Play on your turn or in showdowns.)
Choose a battlefield you control and a un...
Rarity: Uncommon
Number: 011/166
Description: [EQUIP Fury] (Fury: Attach this to a unit you control.)
When I move to a battlefield, give me +2 Might this turn.
+1 Might
Rarity: Uncommon
Number: 033/166
Description: When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 Might this turn.
Rarity: Common
Number: 028/166
Description: When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[EMPOWERED] I have +2 Might.
Rarity: Rare
Number: 111/166
Description: When I move to a battlefield, choose one —
• Each player discards 1.
• Each player draws 1.
Energy Cost: 6
Power Cost: 1
Might: 6
Card Type: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '