Rarity: Common
Number: 125/298
Description: While I'm buffed, I have GANKING. (I can move from battlefield to battlefield.)
Energy Cost: 6
Power Cost: 0
Might: 6
Card Type: Unit
Tag...
Rarity: Common
Number: 159/221
Description: While you have another unit here, I have +1 Might.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Demacia;Elite;Dog
Domain: Order
Flavor ...
Rarity: Common
Number: 130/221
Description: When I move, play a Gold gear token exhausted.
Energy Cost: 2
Might: 1
Card Type: Unit
Tag: Shurima
Domain: Chaos
Flavor Text: "I'm sur...
Rarity: Common
Number: 009/221
Description: [EQUIP Fury] (Fury: Attach this to a unit you control.)
[ASSAULT 2] (+2 Might while I'm attacking.)
Might +0
Energy Cost: 1
Card Type: Gear
T...
Rarity: Common
Number: 038/221
Description: When I move to a battlefield, give another friendly unit +1 Might this turn.
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Ionia
Domain: C...
Rarity: Uncommon
Number: 074/221
Description: When you play me, you may kill a gear with Energy cost no more than 1. If you do, play a Gold gear token exhausted.
Energy Cost: 3
Might: 3
...
Rarity: Uncommon
Number: 014/221
Description: Units can't move to base.
Energy Cost: 5
Might: 5
Card Type: Unit
Tag: Noxus
Flavor Text: He is blessed with immense patience, a gift h...
Rarity: Uncommon
Number: 212/221
Description: When you conquer here, put the top 2 cards of your Main Deck into your trash.
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 103/221
Description: [ACCELERATE] (You may pay 1 Body as an additional cost to have me enter ready.)
I cost 2 less for each of your [MIGHTY] units. A unit is Mighty w...
Rarity: Common
Number: 035/221
Description: When I hold, you may return a unit or gear from your trash to your hand.
Energy Cost: 6
Might: 6
Card Type: Unit
Tag: Shadow Isles;Spirit
...
Rarity: Common
Number: 034/221
Description: REACTION (Play any time, even before spells and abilities resolve.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
Giv...
Rarity: Common
Number: 152/221
Description: When I hold, play two Gold gear tokens exhausted.
Energy Cost: 6
Might: 5
Card Type: Unit
Tag: Piltover
Domain: Order
Flavor Text: Few ...
Rarity: Common
Number: 006/221
Description: I enter ready.
Energy Cost: 3
Power Cost: 1
Might: 3
Card Type: Unit
Tag: Noxus;Dog;Dragon
Domain: Fury
Flavor Text: There are two ki...
Rarity: Uncommon
Number: 164/221
Description: [Action] (Play on your turn or in showdowns.)
I cost less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Energy Cost...
Rarity: Common
Number: 092/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] One of your Equipment to me for Rune less, even if it's already attached.)
Energy Cost: 5
Mig...
Rarity: Common
Number: 064/221
Description: [QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.)
[EQUIP Mind] (Mind: Attach this to a unit you control.)
[SHI...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '