Rarity: Rare
Number: 157/298
Description: Spend my buff: Choose one you've not chosen turn —
•Deal 2 to a unit at a battlefield.
•Stun a unit at a battlefield
•Ready me.
•Give me GANKING this...
Rarity: Promo
Number: 197/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, give me +3 Might this turn.
Energy Cost: 2
Power Cost: 0
Might: 1
...
Rarity: Rare
Number: 034/298
Description: When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
Energy Cost: 7
Power Cost: 2
Might: ...
Rarity: Uncommon
Number: 064/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Counter a spell.
Energy Cost: 3
Power Cost: 2
Might: 0
Card Type: Spe...
Rarity: Common
Number: 208/298
Description: As an additional cost to play me, kill a friendly unit.
Energy Cost: 4
Power Cost: 0
Might: 6
Card Type: Unit
Tag: Noxus
Domain: Order
...
Rarity: Common
Number: 130/298
Description: When I attack, deal 1 to an enemy unit here.
Energy Cost: 3
Power Cost: 0
Might: 3
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Body
...
Rarity: Common
Number: 083/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
REACTION (Play any time, even before spells and abilities resolve.)
Draw 2.
Energy Cost: ...
Rarity: Common
Number: 129/298
Description: ACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: ...
Rarity: Common
Number: 044/298
Description: As you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: S...
Rarity: Uncommon
Number: 139/298
Description: When you play another unit, buff me. (If I don't have a buff, I get a +1 Might buff.)
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Un...
Rarity: Common
Number: 003/298
Description: ASSAULT (+2 Might while I'm an attacker.)
When you play me, discard 1.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Zaun
...
Rarity: Common
Number: 063/221
Description: When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Energy Cost: 1
Card Type: Gear
Domain: C...
Rarity: Common
Number: 165/298
Description: When you play me, return a unit from your trash to your hand.
Energy Cost: 3
Power Cost: 1
Might: 3
Card Type: Unit
Tag: Dog;Shadow Isles...
Rarity: Rare
Number: 068/298
Description: I must be assigned combat damage last.
Exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battle...
Rarity: Common
Number: 002/298
Description: As you play me, you may discard a card as an additional cost. If you do, reduce my cost by 2.
Energy Cost: 6
Power Cost: 0
Might: 5
Card Ty...
Rarity: Rare
Number: 257/298
Description: 1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Lege...
Rarity: Uncommon
Number: 162/221
Description: [ACTION] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '