Rarity: Rare
Number: 155/166
Description: When you play a card from anywhere other than your hand, empower me.
[ACTION] Disempower me, Exhaust: Give a unit [ASSAULT 2] this turn. (+2 Might wh...
Rarity: Common
Number: 027/166
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
I have +2 Might while I'm at a battlefield with exactly one other unit you control.
+1 Might
Rarity: Common
Number: 050/166
Description: [EMPOWER 12]. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have [DEFLE...
Rarity: Uncommon
Number: 101/166
Description: You may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [A...
Rarity: Common
Number: 072/166
Description: [ACTION] (Play on your turn or in showdowns.)
Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.
Rarity: Uncommon
Number: 032/166
Description: [EMPOWER 12]. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[EMPOWERED] I have +3 M...
Rarity: Rare
Number: 016/166
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
Energy ...
Rarity: Uncommon
Number: 157/166
Description: Any player may pay 2 Runes as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Rarity: Common
Number: 005/166
Description: If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 Might this turn.
Rarity: Common
Number: 116/166
Description: Choose a unit. Its base Might becomes 5 this turn.
[FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)
Rarity: Rare
Number: 147/166
Description: [ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.)
Card Type: Legend
Tag: Shen
Domain: Calm;Or...
Rarity: Common
Number: 117/166
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 M...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '