Rarity: Common
Number: 003/219
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me to a battlefield, deal 2 to an enemy unit here.
Energy Cost: 2
Might: ...
Rarity: Common
Number: 126/219
Description: Spend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to battlefield.)
Energy Cost: 6
Might: 6
Card Type: Unit
...
Rarity: Common
Number: 156/219
Description: DEATHKNELL If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Energy Cost: 3
...
Rarity: Common
Number: 124/219
Description: Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
Energy Cost: 2
Card Type: ...
Rarity: Common
Number: 002/219
Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.)
[ASSAULT 2] (+2 Might while I'm an attacker.)
Energy Cost: 2
...
Rarity: Uncommon
Number: 105/219
Description: When I move, you may move an enemy unit here with less Might than me to a different battlefield.
Energy Cost: 5
Might: 5
Card Type: Unit
...
Rarity: Common
Number: 095/219
Description: [ACTION] (Play on your turn or in showdowns.)
Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP.
Energy Cost: 2...
Rarity: Uncommon
Number: 074/219
Description: When you draw your second card each turn, give a friendly unit +2 Might this turn.
Energy Cost: 2
Power Cost: 0
Card Type: Gear
Domain: M...
Rarity: Common
Number: 045/219
Description: [ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
...
Rarity: Uncommon
Number: 211/219
Description: While you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may re...
Rarity: Common
Number: 064/219
Description: When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with energy cost 4 or more from among them and draw it. Recycle...
Rarity: Uncommon
Number: 134/219
Description: [ACTION] Play this on your turn or in showdowns.)
[REPEAT 2] (You may pay the additional cost to repeat this spell's effect.)
[STUN] an attacking...
Rarity: Common
Number: 063/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Give a unit -4 Might this turn.
[PREDICT]. (Look at the top card of your Main...
Rarity: Common
Number: 062/219
Description: [DEATHKNELL] [PREDICT 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Ener...
Rarity: Common
Number: 092/219
Description: When you play me, gain 1 XP.
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Demacia
Domain: Body
Flavor Text: After decades in the Demaci...
Rarity: Common
Number: 154/219
Description: I have +2 Might while I'm attacking with another unit.
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Noxus;Bird
Domain: Order
Flavor Tex...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '