Rarity: Rare
Number: 032/298
Description: Exhaust: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Energy Cost: 3
Power Cost: 0
...
Rarity: Uncommon
Number: 103/298
Description: When you play a spell, give me +1 Might this turn.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Noxus
Domain: Mind
Fl...
Rarity: Rare
Number: 261/298
Description: When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Energy Cost: 0
Power Cost: 0
...
Rarity: Rare
Number: 155/298
Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.)
When I conquer, draw 1 or channel 1 Rune exhausted.
Energy Cost: 4
Powe...
Rarity: Rare
Number: 114/298
Description: Draw 4.
Energy Cost: 6
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Mind
Flavor Text: See the dreams of a thousand tomorrows, and at s...
Rarity: Rare
Number: 154/298
Description: ACTION (Play on your turn or in showdowns.)
Give a unit +7 Might this turn.
Energy Cost: 4
Power Cost: 1
Might: 0
Card Type: Spell
Domain: ...
Rarity: Common
Number: 013/298
Description: DEFLECT (Opponents must pay Power to choose me with a spell or ability.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Poro
...
Rarity: Uncommon
Number: 102/298
Description: ACTION (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost.
Energy Cost: 3
Power Cost: 1
M...
Rarity: Uncommon
Number: 143/298
Description: When you ready a friendly unit, give it +1 Might this turn.
Energy Cost: 3
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Body
Flavor...
Rarity: Uncommon
Number: 223/298
Description: When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit give it a +1 Might if it doesn't ...
Rarity: Uncommon
Number: 101/298
Description: At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Energy Cost: 2
Power Cost: 0
Might: 0
Card...
Rarity: Uncommon
Number: 142/298
Energy Cost: 9
Power Cost: 0
Might: 10
Card Type: Unit
Tag: Dragon
Domain: Body
Flavor Text: After centuries spent trying to understand dragon beh...
Rarity: Common
Number: 134/298
Description: Channel 1 rune exhausted. If you can't, draw 1.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: Spell
Domain: Body
Flavor Text: The so...
Rarity: Rare
Number: 113/298
Description: Kill a friend unit or gear, exhaust : ACTION - ADD rune rune. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
...
Rarity: Rare
Number: 191/298
Description: TANK (I must be assigned combat damage first.)
When you play me, move a unit from a battlefield to its base.
Energy Cost: 5
Power Cost: 0
Might...
Rarity: Rare
Number: 239/298
Description: DEATHKNELL - Play three 1 might Recruit unit tokens into your base. (When I die, get the effect.)
Energy Cost: 5
Power Cost: 1
Might: 4
Card ...
Rarity: Rare
Number: 251/298
Description: At start of your Beginning Phase, draw 1 if you have 1 or fewer cards in your hand.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '