Rarity: Common
Number: 216/298
Description: DEATHKNELL - Channel 1 rune exhausted. (When I die, get the effect.)
Energy Cost: 2
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Bird;Frel...
Rarity: Rare
Number: 265/298
Description: 1, Exhaust: Play a 1 Might Recruit unit token.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
Tag: Viktor
Domain: Mind;Order
Rarity: Common
Number: 055/298
Description: While I'm attacking or defending alone, I have +2 Might.
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Ionia
Domain: Calm
...
Rarity: Common
Number: 090/298
Description: Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Energy Cost: 1
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Mind
Fl...
Rarity: Common
Number: 169/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 Might or less to its owner's hand.
Ener...
Rarity: Common
Number: 136/298
Description: When you play me, buff another friendly unit. (If it doesn't have a buff, it gets +1 Might buff.)
Energy Cost: 2
Power Cost: 0
Might: 2
Car...
Rarity: Common
Number: 085/298
Description: ACTION (play on your turn or in showdowns.)
Energy Cost: 5
Power Cost: 0
Might: 0
Card Type: Spell
Domain: Mind
Flavor Text: Just an ev...
Rarity: Rare
Number: 157/298
Description: Spend my buff: Choose one you've not chosen turn —
•Deal 2 to a unit at a battlefield.
•Stun a unit at a battlefield
•Ready me.
•Give me GANKING this...
Rarity: Showcase
Number: 164a/298
Description: When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)
Spend my buff: Give me +4 Might this turn.
Energ...
Rarity: Common
Number: 063/221
Description: When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Energy Cost: 1
Card Type: Gear
Domain: C...
Rarity: Common
Number: 043/298
Description: Move an enemy unit.
Energy Cost: 1
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Calm
Flavor Text: "There's no harm in looking." -Com...
Rarity: Common
Number: 128/298
Description: ACTION (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
Energ...
Rarity: Common
Number: 127/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Energy Cost: 2
Power Cost: 1
Might: ...
Rarity: Rare
Number: 068/298
Description: I must be assigned combat damage last.
Exhaust: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battle...
Rarity: Rare
Number: 257/298
Description: 1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Lege...
Rarity: Uncommon
Number: 162/221
Description: [ACTION] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 Might or less. If it was an enemy unit, play a Gold gear token ...
Rarity: Uncommon
Number: 057/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '