Rarity: Uncommon
Number: 071/221
Description: Your Mechs have [DEFLECT] and [GANKING]. (Opponents must pay 1 Rune to choose us with a spell or ability. We can move from battlefield to battlef...
Rarity: Uncommon
Number: 161/221
Description: [EQUIP Order] (Order: Attach this to a unit you control.)
+3 Might
Energy Cost: 4
Power Cost: 0
Might: 0
Card Type: Gear
Tag: Equipment...
Rarity: Uncommon
Number: 065/298
Description: While I'm buffed, I have an additional +1 Might.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
Tag: Ionia
Domain: Calm
Flav...
Rarity: Uncommon
Number: 297/298
Description: Units here have GANKING. (They can move from battlefield to battlefield.)
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
...
Rarity: Uncommon
Number: 024/298
Description: ACTION (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
Energy Cost: 3
Power Cost: 1
Might: 0
Card Type: S...
Rarity: Uncommon
Number: 295/298
Description: Units can't move from here to base.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 219/298
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Unit
Tag: Demacia;Elite
Domain: Order
Flavor Text: He knew his orders: hold the line, or there woul...
Rarity: Epic
Number: 123/298
Description: Exhaust all friendly units, then deal 12 to all units at battlefields.
Energy Cost: 7
Power Cost: 2
Might: 0
Card Type: Spell
Domain: Mind
...
Rarity: Uncommon
Number: 184/298
Description: 1, Exhaust: Move a friendly unit at a battlefield to your base.
Energy Cost: 2
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Chaos
F...
Rarity: Rare
Number: 074/298
Description: SHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
Other friendly units here have SHIELD.
Energy Cost: 4
Powe...
Rarity: Uncommon
Number: 288/298
Description: When you hold here, you may channel 1 rune exhausted.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 052/298
Description: SHIELD (+1 Might while I'm a defender.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Poro
Domain: Calm
Flavor Text: It ...
Rarity: Uncommon
Number: 144/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
If an enemy unit has died this turn, this costs 2 less.
Draw 2.
Energy Cost...
Rarity: Uncommon
Number: 063/298
Description: When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Friendly buffed units have DEFLECT if they didn't...
Rarity: Common
Number: 093/298
Description: Exhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Energy Cost: 2
Power Cost: 1
Might: 0
Card Type: Spell
Domain: Mind
F...
Rarity: Rare
Number: 241/298
Description: REACTION (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
SHIELD 2 (+2 might while I'm a defender.)...
Rarity: Common
Number: 092/298
Description: When you play me, deal 6 to an enemy unit at a battlefield.
Energy Cost: 6
Power Cost: 2
Might: 6
Card Type: Unit
Tag: Bilgewater;Pirate
...
Rarity: Common
Number: 172/298
Description: ACTION (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's hand.
Energy Cost: 2
Power Cost: 2
Might: 0
Card ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '