Rarity: Uncommon
Number: 293/298
Description: When you hold here, if you have 7+ units here, you win the game.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: N...
Rarity: Uncommon
Number: 292/298
Description: The first time you choose a friendly unit with a spell here each turn, draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefie...
Rarity: Rare
Number: 074/298
Description: SHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage first.)
Other friendly units here have SHIELD.
Energy Cost: 4
Powe...
Rarity: Uncommon
Number: 291/298
Description: When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
...
Rarity: Uncommon
Number: 021/298
Description: Exhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Energy Cost: 2
Pow...
Rarity: Common
Number: 137/298
Description: TANK (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Energy Cost: 7
Power Cost: 0
Might: 6
Card Type:...
Rarity: Common
Number: 177/298
Description: When a friendly unit moves from my location, I may be moved with it.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Shurima
...
Rarity: Uncommon
Number: 288/298
Description: When you hold here, you may channel 1 rune exhausted.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 053/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional ...
Rarity: Common
Number: 052/298
Description: SHIELD (+1 Might while I'm a defender.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Poro
Domain: Calm
Flavor Text: It ...
Rarity: Uncommon
Number: 183/298
Description: ACTION (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Energy Cost: ...
Rarity: Uncommon
Number: 226/298
Description: When you play me, you may play a unit costing no more than 3 and no more than rune from your trash, ignoring its cost.
Energy Cost: 4
Power C...
Rarity: Uncommon
Number: 144/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
If an enemy unit has died this turn, this costs 2 less.
Draw 2.
Energy Cost...
Rarity: Common
Number: 094/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Play a ready 3 Might Sprite unit token with TEM...
Rarity: Uncommon
Number: 063/298
Description: When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.)
Friendly buffed units have DEFLECT if they didn't...
Rarity: Common
Number: 051/298
Description: When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Energy Cost: 3
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Moun...
Rarity: Uncommon
Number: 225/298
Description: When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)
Energy Cost: ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '