Rarity: Epic
Number: 117/221
Description: Exhaust: [REACTION] — Pay any amount of Energy to [ADD] that much Rune. (Abilities that add resources can't be reacted to.)
Energy Cost: 2
Power ...
Rarity: Uncommon
Number: 138/221
Description: [HIDDEN] (Hide now for 1 Rune to reach later for 0.)
When you play me, you may return another unit at a battlefield with 3 Might or less to its o...
Rarity: Uncommon
Number: 108/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
When I conquer, buff me. (If I don't have a buff, I get a +1 Might buff.)+1 Might
Energ...
Rarity: Uncommon
Number: 221/221
Description: When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 040/221
Description: [ACTION] (Play on your turn or in showdowns.)
[REPEAT] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It...
Rarity: Uncommon
Number: 218/221
Description: When you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)
Card Type: Battlefield
D...
Rarity: Uncommon
Number: 017/221
Description: [HIDDEN] (Hide now for 0 to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's att...
Rarity: Uncommon
Number: 106/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ M...
Rarity: Uncommon
Number: 217/221
Description: When you conquer here, draw 1 for each other battlefield you or allies control.
Card Type: Battlefield
Domain: None
Rarity: Uncommon
Number: 215/221
Description: When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Card Type: Battlefiel...
Rarity: Uncommon
Number: 076/221
Description: This costs 2 less if you control a Mech.
Play a 3 Might Mech unit token to your base.
Draw 1.
Energy Cost: 4
Power Cost: 1
Might: 0
Card ...
Rarity: Uncommon
Number: 075/221
Description: When you use an activated ability of a gear, give me +1 Might this turn.
Energy Cost: 4
Power Cost: 1
Might: 3
Card Type: Unit
Tag: Mec...
Rarity: Uncommon
Number: 214/221
Description: When you hold here, you may pay Rune Rune Rune Rune to score 1 point.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Doma...
Rarity: Common
Number: 153/221
Description: [EQUIP Order] (Order: Attach this to a unit you control.)
When I move, play a 1 Might Recruit unit token here.
Energy Cost: 1
Card Type: Gear
...
Rarity: Uncommon
Number: 207/221
Description: When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token he...
Rarity: Common
Number: 033/221
Description: [EQUIP Calm] (Calm: Attach this to a unit you control.)
TANK (I must be assigned combat damage first.) +1 Might
Energy Cost: 1
Power Cost: 0
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '