Rarity: Rare
Number: 024/221
Description: [TANK] (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and att...
Rarity: Epic
Number: 184/221
Description: [ACTION] (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit ...
Rarity: Showcase
Number: 170a/221
Description: When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may ...
Rarity: Epic
Number: 029/221
Description: [ACCELERATE] (You may pay 1 Fury as an additional cost to have me enter ready.)
[ASSAULT] (+1 Might while I'm an attacker.)
Friendly units played fro...
Rarity: Rare
Number: 023/221
Description: [REPEAT 2, Fury] (You may pay the additional cost to repeat this spell's effect.)
Deal 2 to a unit at a battlefield, then deal 2 to up to one other u...
Rarity: Showcase
Number: 085a/221
Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.)[WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equi...
Rarity: Epic
Number: 058/221
Description: When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest....
Rarity: Rare
Number: 113/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
The first time I conqu...
Rarity: Showcase
Number: 028a/221
Description: [ASSAULT] (+1 Might while I'm an attacker.)
When I attack, deal damage equal to my [ASSAULT] to an enemy unit here.
Energy Cost: 3
Might: 2
...
Rarity: Epic
Number: 028/221
Description: [ASSAULT] (+1 Might while I'm an attacker.)
When I attack, deal damage equal to my [ASSAULT] to an enemy unit here.
Energy Cost: 3
Might: 2
Car...
Rarity: Rare
Number: 112/221
Description: [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
When I move to a battlefield, give a friendly unit my keywords and +Might e...
Rarity: Epic
Number: 119/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach an Equ...
Rarity: Showcase
Number: 119a/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
When you attach a...
Rarity: Rare
Number: 193/221
Description: 1, Exhaust: Attach a detached Equipment you control to a unit you control.
Exhaust: Attach an attached Equipment you control to a unit you control.
...
Rarity: Showcase
Number: 141a/221
Description: Your spells that choose me cost 1 or Rune less.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Champion Unit
Tag: Irelia
Domain: C...
Rarity: Epic
Number: 202/221
Description: [Hidden] (Hide now for Rune to react with later for 0)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are...
Rarity: Rare
Number: 083/221
Description: Exhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)
Energy Cost: 3
Power...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '