Rarity: Uncommon
Number: 214/221
Description: When you hold here, you may pay Rune Rune Rune Rune to score 1 point.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Battlefield
Doma...
Rarity: Uncommon
Number: 104/221
Description: [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [DEFLECT]. (Opponents must pay Rune...
Rarity: Uncommon
Number: 015/221
Description: Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Energy Cost: 4
Might: 5
Card Type: Unit
Tag: Dr...
Rarity: Common
Number: 128/221
Description: When I defend, you may kill me to move an attacking unit to its base.
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Unit
Tag: Noxus
...
Rarity: Uncommon
Number: 213/221
Description: While you control this battlefield, the first friendly non-token gear played each turn costs 1 less.
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 037/221
Description: [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
Energy Cost: 4
Might: 4
Card Type: Unit
Tag: Ionia;Yordle
Domai...
Rarity: Common
Number: T01
Description: A unit may have no more than one buff at a time.
Energy Cost: 0
Power Cost: 0
Might: 3
Card Type: Unit;Token
Tag: Mech
Domain: None
Flavo...
Rarity: Common
Number: 127/221
Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
Energy Cost: 6
M...
Rarity: Common
Number: 126/221
Description: When you defend at a battlefield, you may move me there.
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Bandle City;Dog
Domain: Chaos
Fla...
Rarity: Common
Number: 036/221
Description: [DEATHKNELL] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Energy Cost: 2
Might...
Rarity: Uncommon
Number: 044/221
Description: As an additional cost to play me, return a friendly gear to its owner's hand.
Energy Cost: 3
Might: 4
Card Type: Unit
Tag: Noxus;Trifaria...
Rarity: Common
Number: 156/221
Description: [ASSAULT 2] (+2 Might while I'm an attacker.)
Energy Cost: 4
Might: 3
Card Type: Unit
Tag: Demacia
Domain: Order
Flavor Text: "No my ol...
Rarity: Common
Number: 096/221
Description: [GANKING] (I can move from battlefield to battlefield.)
Energy Cost: 3
Might: 3
Card Type: Unit
Tag: Demacia
Domain: Body
Flavor Text: ...
Rarity: Common
Number: 155/221
Description: [DEATHKNELL] — Play a gold gear token exhausted. (When I die, get the effect.)
Energy Cost: 2
Might: 2
Card Type: Unit
Tag: Ionia
Domain:...
Rarity: Uncommon
Number: 102/221
Description: [EQUIP Body] (Body: Attach this to a unit you control.)
[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) +1 Might
Ener...
Rarity: Uncommon
Number: 137/221
Description: When I move from a battlefield, give me +2 might this turn.
Energy Cost: 4
Might: 4
Card Type: Unit
Tag: Bilgewater;Pirate
Domain: Chao...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '