Rarity: Uncommon
Number: 078/221
Description: 1 Rune, Exhaust: Give the next spell you play this turn [REPEAT] equal to its cost. (You may pay the additional cost to repeat the spell's effect...
Rarity: Uncommon
Number: 218/221
Description: When you conquer here with one or more [MIGHTY] units, you may pay 1 to draw 1. (A unit is Mighty while it has 5+ .)
Card Type: Battlefield
D...
Rarity: Uncommon
Number: 017/221
Description: [HIDDEN] (Hide now for 0 to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's att...
Rarity: Uncommon
Number: 107/221
Description: Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
Energy Cost: 3
Power...
Rarity: Uncommon
Number: 106/221
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [MIGHTY] units. (A unit is Mighty while it has 5+ M...
Rarity: Common
Number: 008/221
Description: [WEAPONMASTER] (When you play me, you may [Equip] one of your Equipment to me for 1 Rune less, even if it's already attached.)
Energy Cost: 3
M...
Rarity: Uncommon
Number: 217/221
Description: When you conquer here, draw 1 for each other battlefield you or allies control.
Card Type: Battlefield
Domain: None
Rarity: Common
Number: 098/221
Description: You may pay 1 as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 Might Buff if I don't alr...
Rarity: Common
Number: 158/221
Description: When you play me, kill an enemy unit with 3 Might or less.
Energy Cost: 5
Power Cost: 2
Might: 6
Card Type: Unit
Tag: Shurima
Domain: O...
Rarity: Common
Number: 157/221
Description: When you play me, play a 2 Might Sand Soldier unit token here.
Energy Cost: 4
Might: 2
Card Type: Unit
Tag: Shurima
Domain: Order
Flavo...
Rarity: Common
Number: 039/221
Description: When you play me, ready or exhaust a legend.
Energy Cost: 3
Power Cost: 1
Might: 4
Card Type: Unit
Tag: Shurima
Domain: Calm
Flavor T...
Rarity: Uncommon
Number: 016/221
Description: [EQUIP Fury] (Fury: Attach this to a unit you control.)
When I attack or defend, deal 2 to an enemy unit here.
Might +0
Energy Cost: 2
Card T...
Rarity: Uncommon
Number: 215/221
Description: When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Card Type: Battlefiel...
Rarity: Uncommon
Number: 166/221
Description: [ACTION] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 Might b...
Rarity: Uncommon
Number: 076/221
Description: This costs 2 less if you control a Mech.
Play a 3 Might Mech unit token to your base.
Draw 1.
Energy Cost: 4
Power Cost: 1
Might: 0
Card ...
Rarity: Uncommon
Number: 075/221
Description: When you use an activated ability of a gear, give me +1 Might this turn.
Energy Cost: 4
Power Cost: 1
Might: 3
Card Type: Unit
Tag: Mec...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '