Rarity: Rare
Number: 139/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They p...
Rarity: Epic
Number: 117/219
Description: [HUNT 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be playe...
Rarity: Showcase
Number: 235/219
Description: When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there.
...
Rarity: Epic
Number: 248/298
Description: Do this 6 times:
Deal 2 to a unit. (You can choose different units.)
Energy Cost: 7
Power Cost: 3
Might: 0
Card Type: Signature Spell
Tag: ...
Rarity: Rare
Number: 173/219
Description: [REACTION] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [MIGHTY] unit. (A unit is M...
Rarity: Rare
Number: 111/219
Description: I can't move to base.
Energy Cost: 1
Power Cost: 0
Might: 1
Card Type: Unit
Tag: Bandle City;Yordle
Domain: Body
Flavor Text: Discretio...
Rarity: Rare
Number: 051/219
Description: When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then...
Rarity: Uncommon
Number: 072/219
Description: ACTION (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there.Deal 4 to that unit and 1 to each other enemy unit there...
Rarity: Uncommon
Number: 166/219
Description: AMBUSH (You may play me as a REACTION to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro yo...
Rarity: Rare
Number: 197/219
Description: [REACTION] Exhaust: [ADD] 1. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Energy Cost: 0
Power Co...
Rarity: Rare
Number: 056/219
Description: When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.)
Energy Cost: 3
...
Rarity: Rare
Number: 170/219
Description: You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it c...
Rarity: Rare
Number: 145/219
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
BACKLINE (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies whi...
Rarity: Rare
Number: 080/219
Description: When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
• Spell - Draw 1.
• Gear - Ready up to 2 runes.
• Uni...
Rarity: Common
Number: 171/298
Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.)
Energy Cost: 2
Power Cost: 0
Might: 2
Card Type: Uni...
Rarity: Promo
Number: 058/298
Description: REACTION (Play any time, even before spells and abilities resolve.)
Give a unit +2 Might this turn. Draw 1.
Energy Cost: 2
Power Cost: 0
Might...
Rarity: Showcase
Number: 090a/219
Description: [BACKLINE]
Your [TEMPORARY] effects at my battlefield don't trigger.
Energy Cost: 4
Power Cost: 0
Might: 4
Card Type: Champion Unit
Ta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '