Rarity: Rare
Number: 114/221
Description: [ACTION] (Play on your turn or in showdowns.)
[REPEAT 3] (You may pay the additional cost to repeat this spell's effect.)
Choose a friendly unit anyw...
Rarity: Showcase
Number: 028a/221
Description: [ASSAULT] (+1 Might while I'm an attacker.)
When I attack, deal damage equal to my [ASSAULT] to an enemy unit here.
Energy Cost: 3
Might: 2
...
Rarity: Epic
Number: 028/221
Description: [ASSAULT] (+1 Might while I'm an attacker.)
When I attack, deal damage equal to my [ASSAULT] to an enemy unit here.
Energy Cost: 3
Might: 2
Car...
Rarity: Rare
Number: 022/221
Description: [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.)[EQUIP Fury] (Fury: Attach this to a unit you control.)
Might +2
...
Rarity: Rare
Number: 112/221
Description: [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.)
When I move to a battlefield, give a friendly unit my keywords and +Might e...
Rarity: Rare
Number: 084/221
Description: When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than 7 from hand this turn, ignoring its Ener...
Rarity: Rare
Number: 054/221
Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.)
Each Equipment in your hand has [QUICK-DRAW]. (It gains [REACTION]. When ...
Rarity: Rare
Number: 193/221
Description: 1, Exhaust: Attach a detached Equipment you control to a unit you control.
Exhaust: Attach an attached Equipment you control to a unit you control.
...
Rarity: Rare
Number: 053/221
Description: [REACTION] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here,...
Rarity: Rare
Number: 142/221
Description: When you choose me with a spell, draw 1.
Energy Cost: 5
Power Cost: 2
Might: 5
Card Type: Unit
Tag: Noxus
Domain: Chaos
Flavor Text: A ...
Rarity: Showcase
Number: 141a/221
Description: Your spells that choose me cost 1 or Rune less.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Champion Unit
Tag: Irelia
Domain: C...
Rarity: Rare
Number: 141/221
Description: Your spells that choose me cost 1 or Rune less.
Energy Cost: 4
Power Cost: 1
Might: 4
Card Type: Champion Unit
Tag: Ionia;Irelia
Domain: ...
Rarity: Rare
Number: 195/221
Description: When you choose a friendly unit, you may exhaust me and pay 1 Rune to ready it.
When you conquer, you may pay 1 to ready me.
Energy Cost: 0
Power...
Rarity: Epic
Number: 202/221
Description: [Hidden] (Hide now for Rune to react with later for 0)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are...
Rarity: Rare
Number: 083/221
Description: Exhaust: [REACTION] — Pay any amount of Runes to [ADD] that much Energy. (Abilities that add resources can't be reacted to.)
Energy Cost: 3
Power...
Rarity: Rare
Number: 111/221
Description: [HIDDEN] (Hide now for Rune to react with later for 0.)
[ACTION] (Play on your turn or in showdowns.)
You may play a unit from hand to a battlefield ...
Rarity: Rare
Number: 052/221
Description: Exhaust: Give a unit +3 Might this turn.
Energy Cost: 3
Power Cost: 1
Card Type: Gear
Domain: Calm
Flavor Text: "All will knee...in time."—...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '