Rarity: Epic
Number: 038/298
Description: When you play me, draw 1 for each of your MIGHTY units. (A unit is Mighty while it has 5+ Might.)
Energy Cost: 9
Power Cost: 2
Might: 9
Card ...
Rarity: Rare
Number: 111/298
Description: I have all exhaust abilities of all friendly legends, units and gear.
Energy Cost: 3
Power Cost: 1
Might: 3
Card Type: Champion Unit
Tag: H...
Rarity: Rare
Number: 072/298
Description: When you kill a stunned enemy unit, you may exhaust this to draw 1.
Energy Cost: 3
Power Cost: 0
Might: 0
Card Type: Gear
Domain: Calm
Fl...
Rarity: Rare
Number: 189/298
Description: GANKING (I can move from battlefield to battlefield.)
If I have moved twice this turn, I don't take damage.
Energy Cost: 6
Power Cost: 1
Might:...
Rarity: Rare
Number: 234/298
Description: When you play me, kill an enemy unit.
Energy Cost: 8
Power Cost: 2
Might: 6
Card Type: Unit
Tag: Demacia;Dragon
Domain: Order
Flavor Te...
Rarity: Uncommon
Number: 136/219
Description: This enters exhausted.
Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Re...
Rarity: Rare
Number: 052/219
Description: You may pay 1 Calm as an additional cost to play me.
When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat...
Rarity: Rare
Number: 081/219
Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.)
[TEMPORARY] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When...
Rarity: Rare
Number: 185/219
Description: 1, Exhaust: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add ...
Rarity: Rare
Number: 193/219
Description: When you or an ally hold, you may exhaust me to draw 1.
Energy Cost: 0
Power Cost: 0
Might: 0
Card Type: Legend
Tag: Vex
Domain: Calm;Cha...
Rarity: Epic
Number: 029/219
Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional ...
Rarity: Showcase
Number: 229/219
Description: When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Energy Cost: 0
Power Cost: 0
Might: 0
Card...
Rarity: Rare
Number: 189/219
Description: 4, Exhaust: Play a ready 3 Might Sprite unit token with [TEMPORARY]. This ability costs 1 less for each friendly unit with [TEMPORARY].
Energy Cost...
Rarity: Rare
Number: 148/298
Description: When I attack, deal 3 to all enemy units here.
Energy Cost: 7
Power Cost: 2
Might: 8
Card Type: Champion Unit
Tag: Bird;Anivia;Freljord
D...
Rarity: Rare
Number: 107/298
Description: When I attack, you may pay mind to play a card with HIDDEN from your hand here, ignoring its cost.
Energy Cost: 5
Power Cost: 0
Might: 4
Card...
Rarity: Rare
Number: 197/298
Description: HIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, give me +3 Might this turn.
Energy Cost: 2
Power Cost: 0
Might: 1
C...
Rarity: Rare
Number: 151/298
Description: ACCELERATE (You may pay 1 body as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 Might.
Energy C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '