Rarity: C
#: 37
Creature Type or Sub Type: Sorcery
Rules Text Contains: Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue ...
Rarity: U
#: 17
Creature Type or Sub Type: Instant
Rules Text Contains: Destroy target creature. If it wasn't attacking, its controller draws a card.
Flavor: Upon death, an oracle of Arca...
Rarity: U
#: 235
Creature Type or Sub Type: Legendary Creature — Human Rogue
P: 5
T: 5
Rules Text Contains: Threshold — You can’t cast this spell unless there are seven or more cards in...
Rarity: U
#: 218
Creature Type or Sub Type: Legendary Creature — Human Detective
P: 2
T: 2
Rules Text Contains: Whenever you scry or surveil, you may pay 2. If you do, put a +1/+1 count...
Rarity: U
#: 144
Creature Type or Sub Type: Creature — Wolf
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill fou...
Rarity: C
#: 16
Creature Type or Sub Type: Sorcery
Rules Text Contains: Put a +1/+1 counter on each of one or two target creatures.
Flashback 3W (You may cast this card from your graveyard ...
Rarity: U
#: 36
Creature Type or Sub Type: Instant
Rules Text Contains: Counter target white or black spell.
Flavor: Silverquill believed the word was the mightiest weapon. Hexhaven got t...
Rarity: U
#: 35
Creature Type or Sub Type: Enchantment
Rules Text Contains: When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of th...
Rarity: U
#: 250
Creature Type or Sub Type: Legendary Creature — Human Artificer
P: 2
T: 2
Rules Text Contains: When Pia enters, create a 1/1 colorless Thopter artifact creature token w...
Rarity: U
#: 34
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Target creature has base power and toughness 1/1 until end of turn.
• Target creature has base power a...
Rarity: U
#: 143
Creature Type or Sub Type: Creature — Octopus Wizard
P: 1
T: 3
Rules Text Contains: At the beginning of your upkeep, if this creature isn't prepared, it becomes prepare...
Rarity: C
#: 89
Creature Type or Sub Type: Sorcery
Rules Text Contains: No Admittance deals 3 damage to any target.
Empower Jace 1. (Put a loyalty counter on a Jace token you control. If yo...
Rarity: C
#: 174
Creature Type or Sub Type: Artifact — Book
Rules Text Contains: T: Add one mana of any color.
2, T, Discard a card: Draw a card.
Flavor: Its pages surrender no words unti...
Rarity: U
#: 58
Creature Type or Sub Type: Instant
Rules Text Contains: Target creature has base power and toughness 0/0 until end of turn.
Flavor: Existence can be categorically denied. ...
Rarity: C
#: 33
Creature Type or Sub Type: Creature — Homunculus
P: 2
T: 1
Rules Text Contains: When this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you...
Rarity: U
#: 141
Creature Type or Sub Type: Creature — Bird Fish Illusion
Rules Text Contains: Flying
This creature has vigilance as long as you control a Jace planeswalker.
When this creat...
Rarity: L
#: 184
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add W or B.
Flavor: "We present a new way to calculate ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '