Rarity: U
#: 273
Creature Type or Sub Type: Legendary Creature — Merfolk Noble
Rules Text Contains: Whenever you attack, if you've activated a loyalty ability this turn, untap target attack...
Rarity: U
#: 247
Creature Type or Sub Type: Legendary Creature — Merfolk Noble
Rules Text Contains: When Kiora enters, create a 5/5 red Dragon creature token with flying.
8: Create a 5/5 re...
Rarity: C
#: 171
Creature Type or Sub Type: Artifact Creature — Chimera
P: 3
T: 2
Rules Text Contains: When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace tok...
Rarity: U
#: 261
Creature Type or Sub Type: Legendary Creature — Human Druid
Rules Text Contains: When Jiang Yanggu enters, create Mowu, a legendary 3/3 green Dog creature token.
At the beg...
Rarity: U
#: 246
Creature Type or Sub Type: Legendary Creature — Human Berserker
Rules Text Contains: Menace (This creature can't be blocked except by two or more creatures.)
Whenever a cre...
Rarity: C
#: 109
Creature Type or Sub Type: Creature — Elf Warrior
P: 3
T: 2
Rules Text Contains: Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on...
Rarity: L
#: 182
Creature Type or Sub Type: Land
Rules Text Contains: This land enters tapped unless you control a planeswalker.
T: Add U or R.
Flavor: "Proud to announce we've invented a...
Rarity: C
#: 31
Creature Type or Sub Type: Enchantment — Aura
Rules Text Contains: Enchant creature
When this Aura enters, tap enchanted creature. It becomes unprepared.
Enchanted creature ...
Rarity: C
#: 30
Creature Type or Sub Type: Instant
Rules Text Contains: Choose one —
• Counter target creature or legendary spell unless its controller pays 3.
• Target creature gets -5/-0 ...
Rarity: U
#: 181
Creature Type or Sub Type: Land
Rules Text Contains: T: Add C.
2, T: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures w...
Rarity: C
#: 12
Creature Type or Sub Type: Sorcery
Rules Text Contains: Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a...
Rarity: U
#: 105
Creature Type or Sub Type: Creature — Elf Artificer
P: 1
T: 1
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell...
Rarity: C
#: 86
Creature Type or Sub Type: Creature — Elf Sorcerer
Rules Text Contains: Trample
When this creature enters, create a 2/2 colorless Wizard Soldier creature token named Cadet.
...
Rarity: U
#: 215
Creature Type or Sub Type: Legendary Creature — Human Wizard
P: 4
T: 3
Rules Text Contains: When Hapatra enters, for each opponent, tap up to one target creature that p...
Rarity: U
#: 271
Creature Type or Sub Type: Legendary Creature — Human Cleric
P: 3
T: 3
Rules Text Contains: When Hapatra enters, for each opponent, put X -1/-1 counters on up to one ta...
Rarity: C
#: 85
Creature Type or Sub Type: Creature — Elemental Sorcerer
Rules Text Contains: This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so...
Rarity: U
#: 136
Creature Type or Sub Type: Creature — Zombie Bard
Rules Text Contains: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
BR: Retu...
Rarity: C
#: 104
Creature Type or Sub Type: Creature — Cat Druid
Rules Text Contains: Whenever another creature you control enters, you gain 1 life.
T: Add G.
Flavor: Vigorbloom's unique ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '